CÓïÑÔÊ®´ó¾­µäʵÀý±à³Ì

}

WayCopy(oldmap,map);

if(oldmap[i][j-1]==0&&!yes)ÅжÏ×ó·½ÊÇ·ñ¿ÉÒÔ×ß {

FindWay(oldmap,i,j-1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }

WayCopy(oldmap,map);

if(oldmap[i-1][j-1]==0&&!yes)ÅжÏ×óÉÏ·½ÊÇ·ñ¿ÉÒÔ×ß {

FindWay(oldmap,i-1,j-1); if(yes) { way[wayn][0]=i; way[wayn++][1]=j; return; } }

return; }

void MapRand(int (map)[N])¿ªÊ¼µÄËæ»úÃÔ¹¬Í¼ {

int i,j;

cleardevice();ÇåÆÁ

randomize(); Ëæ»úÊý·¢ÉúÆ÷ for(i=0;i

for(j=0;j

void PrMap(int (map)[N])Êä³öÃÔ¹¬Í¼ {

int i,j;

for(i=0;i

void Find(void)ÕÒµ½Í¨Â· {

int i;

setfillstyle(SOLID_FILL,RED);ºìÉ«Êä³ö×ߵľßÌå·Ïß wayn--;

for(i=wayn;i>=0;i--) {

bar(100+way[i][1]15-6,50+way[i][0]15-6,100+ way[i][1]15+6,50+way[i][0]15+6); sleep(1);¿ØÖÆÏÔʾʱ¼ä }

bar(100+(N-2)15-6,50+(N-2)15-6,100+ (N-2)15+6,50+(N-2)15+6); ÔÚÄ¿±êµã±êºìÉ« setcolor(GREEN);

settextstyle(0,0,2);ÉèÖÃ×ÖÌå´óС outtextxy(130,400,\}

void NotFind(void)ûÕÒµ½Í¨Â· {

setcolor(GREEN);

settextstyle(0,0,2);ÉèÖÃ×ÖÌå´óС

outtextxy(130,400,\}

void Result(void)½á¹û´¦Àí {

if(yes)Èç¹ûÕÒµ½ Find(); elseûÕÒµ½Â·

NotFind(); getch(); }

void Close(void)ͼÐÎ¹Ø±Õ {

closegraph(); }

°¸ÀýÎå ɨµØÀ×ÓÎÏ· 5.3.4 Ô´³ÌÐò

#include #include #include

#define LEFTPRESS 0xff01 #define LEFTCLICK 0xff10 #define LEFTDRAG 0xff19 #define MOUSEMOVE 0xff08 struct {

int num;¸ñ×Óµ±Ç°´¦ÓÚʲô״̬,1ÓÐÀ×£¬0ÒѾ­ÏÔʾ¹ýÊý×Ö»òÕ߿հ׸ñ×Ó int roundnum;ͳ¼Æ¸ñ×ÓÖÜΧÓжàÉÙÀ×

int flag;ÓÒ¼ü°´ÏÂÏÔʾºìÆìµÄ±êÖ¾,0ûÓкìÆì±êÖ¾,1ÓкìÆì±êÖ¾ }Mine[10][10];

int gameAGAIN=0;ÊÇ·ñÖØÀ´µÄ±äÁ¿

int gamePLAY=0;ÊÇ·ñÊǵÚÒ»´ÎÍæÓÎÏ·µÄ±êÖ¾ int mineNUM;ͳ¼Æ´¦Àí¹ýµÄ¸ñ×ÓÊý

char randmineNUM[3];ÏÔʾÊý×ÖµÄ×Ö·û´® int Keystate; int MouseExist; int MouseButton; int MouseX; int MouseY;

void Init(void);ͼÐÎÇý¶¯

void MouseOn(void);Êó±ê¹â±êÏÔʾ void MouseOff(void);Êó±ê¹â±êÒþ²Ø

void MouseSetXY(int,int);ÉèÖõ±Ç°Î»Öà int LeftPress(void);×ó¼ü°´ÏÂ

int RightPress(void);Êó±êÓÒ¼ü°´Ï void MouseGetXY(void);µÃµ½µ±Ç°Î»Öà void Control(void);ÓÎÏ·¿ªÊ¼,ÖØÐÂ,¹Ø±Õ void GameBegain(void);ÓÎÏ·¿ªÊ¼»­Ãæ void DrawSmile(void);»­Ð¦Á³

void DrawRedflag(int,int);ÏÔʾºìÆì

void DrawEmpty(int,int,int,int);Á½ÖÖ¿Õ¸ñ×ÓµÄÏÔʾ

void GameOver(void);ÓÎÏ·½áÊø void GameWin(void);ÏÔʾʤÀû

int MineStatistics(int,int);ͳ¼ÆÃ¿¸ö¸ñ×ÓÖÜΧµÄÀ×Êý int ShowWhite(int,int);ÏÔʾÎÞÀ×ÇøµÄ¿Õ°×²¿·Ö void GamePlay(void);ÓÎÏ·¹ý³Ì void Close(void);ͼÐÎ¹Ø±Õ void main(void) {

Init(); Control(); Close(); }

void Init(void)ͼÐοªÊ¼ {

int gd=DETECT,gm;

initgraph(&gd,&gm,\}

void Close(void)ͼÐÎ¹Ø±Õ {

closegraph(); }

void MouseOn(void)Êó±ê¹â±êÏÔʾ {

_AX=0x01;

geninterrupt(0x33); }

void MouseOff(void)Êó±ê¹â±êÒþ²Ø {

_AX=0x02;

geninterrupt(0x33); }

void MouseSetXY(int x,int y)ÉèÖõ±Ç°Î»Öà {

_CX=x; _DX=y; _AX=0x04;

geninterrupt(0x33); }

int LeftPress(void)Êó±ê×ó¼ü°´Ï {

_AX=0x03;

geninterrupt(0x33); return(_BX&1); }

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