-- To cancel a periodic announcement: c_announce() c_announce(\大家记好房间名,回一下档\----------------回滚---------------------------
-- Roll back *count* number of saves (default 1) function c_rollback(count) c_rollback(1)
----------------保存---------------------------- function c_save()
----------------刷物品------------------------------- -- Spawn At Cursor and select the new ent
-- Has a gimpy short name so it's easier to type from the console function c_spawn(prefab, count)
----------------关闭服务器(是否保存)--------------------------------
-- Shutdown the application, optionally close with out saving (saves by default) function c_shutdown(save)
----------------重启服务器(是否保存)--------------------------------
-- Restart the server, optionally save before restarting (does not save by default) function c_reset(save)
----------------重新生成世界--------------------------------
-- Permanently delete the game world, rengerates a new world afterwords function c_regenerateworld()
----------------远程执行lua命令-------------------------------- -- Remotely execute a lua string function c_remote( fnstr )
----------------使一个玩家重新开始进入选人阶段-------------------------------- -- Despawn a player, returning to character select screen function c_despawn(player)
----------------c_despawn helper-------------------------------- -- c_despawn helper
local function dodespawn(player)
----------------列出当前活跃用户-------------------------------- -- Return a listing of currently active players function c_listplayers()
----------------与上一个命令感觉没有什么区别-------------------------------- -- Return a listing of AllPlayers table function c_listallplayers()
-----------------获取选择的物品-------------------------------
-- Get the currently selected entity, so it can be modified etc. -- Has a gimpy short name so it's easier to type from the console function c_sel()
function c_select(inst) -----------------光标下打印。。。------------------------------- -- Print the (visual) tile under the cursor
function c_tile()
-----------------应用场景脚本来选择和运行它。------------------------------- -- Apply a scenario script to the selection and run it. function c_doscenario(scenario)
-----------------改变单位生命值------------------------------- -- Some helper shortcut functions function c_sel_health() function c_sethealth(n)
function c_setminhealth(n) 最小生命值 function c_setsanity(n) 脑残值 c_sethunger(n) 饥饿值 function c_setbeaverness(n)
function c_setmoisture(n) 湿度 function c_settemperature(n) 温度
-----------------运行中直连------------------------------- -- Work in progress direct connect code.
-- Currently, to join an online server you must authenticate first. -- In the future this authentication will be taken care of for you. function c_connect( ip, port, password )
-----------------在背包中放入物品------------------------------- -- Put an item(s) in the player's inventory function c_give(prefab, count)
-----------------未知------------------------------- function c_mat(recname) function c_pos(inst) function c_printpos(inst)
function c_teleport(x, y, z, inst)
-----------------移动命令------------------------------- function c_move(inst) function c_goto(dest, inst) 未知
function c_inst(guid) 列举
function c_list(prefab) function c_listtag(tag)
查找下一个
function c_findnext(prefab, radius, inst)
------------------上帝模式------------------------------ function c_godmode()
------------------------------------------------
-------------------超级上帝模式----------------------------- function c_supergodmode()
-------------------查找-----------------------------
function c_find(prefab, radius, inst) function c_findtag(tag, radius, inst)
未知命令
function c_gonext(name)
未知命令
function c_printtextureinfo( filename ) function c_simphase(phase)
function c_anim(animname, loop) function c_light(c1, c2, c3)
function c_spawn_ds(prefab, scenario) function c_countprefabs(prefab, noprint) function c_counttagged(tag, noprint)
---------------计算所有物品数量--------------------------------- function c_countallprefabs()
---------------加速几倍--------------------------------- function c_speedmult(multiplier) c_speedmult(1.5) c_speedmult(1.3) c_speedmult(3)
----------------实验模式-------------------------------- function c_testruins()
ConsoleCommandPlayer().components.builder:UnlockRecipesForTech({SCIENCE = 2, MAGIC = 2})
c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\
c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\end
未知
function c_teststate(state)
-----------------作战装备------------------------------- function c_combatgear()
-----------------作战模拟器------------------------------- function c_combatsimulator(prefab, count) -----------------转储------------------------------- function c_dump()
-----------------显示当前所处季节------------------------------- function c_dumpseasons() 例子:
c_dumpseasons()
[04:48:05]: ConsoleInput: \[04:48:05]: spring 14 -> 6 days (70 %) cycle --------------打印世界信息---------------------- function c_dumpworldstate()
例子
[04:49:27]: ConsoleInput: \[04:49:27]:
[04:49:27]: //======================== DUMPING WORLD STATE ===================== ===\\\\
[04:49:27]: summerlength 15 [04:49:27]: seasonprogress 0.7 [04:49:27]: elapseddaysinseason 14 [04:49:27]: isfullmoon false
[04:49:27]: moisture 1552.6871337891 [04:49:27]: springlength 20 [04:49:27]: moonphase threequarter [04:49:27]: precipitationrate 0 [04:49:27]: iswet false
[04:49:27]: winterlength 15 [04:49:27]: iswinter false [04:49:27]: issummer false
[04:49:27]: moistureceil 3359.3188476563 [04:49:27]: isday false
[04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0
[04:49:27]: issnowcovered false