流年饥荒控制台指令大全+物品大全+服务器管理命令大全

服务器操作指令:

TheNet:Kick(userid)--踢出用户ID为“userid”的玩家 TheNet:Ban(userid)--禁止用户ID为“userid”的玩家加入 c_save()--立即保存当前世界(一般会在每天早上自动保存)

c_reset(true|false)--true删除当前世界并新建一个全新的世界;false重新加载当前世界。 c_shutdown(true|false)--true保存并关闭当前世界;false不保存直接关闭当前世界

TheNet:SetAllowIncomingConnections(true|false)--true允许他人加入;false阻止任何人加入。 TheNet:SetAllowIncomingConnections(false) TheNet:SetAllowIncomingConnections(true) -console -lan -player 6 重新生成世界

c_regenerateworld() 测试模式 c_testruins() 超级上帝模式 c_supergodmode()

-------------------定位---------------------------- GetPlayer().Transform:SetPosition(22,0,33)

地图全开:第一次输入 minimap=TheSim:FindFirstEntityWithTag(\第二次打开地图输入:

minimap=TheSim:FindFirstEntityWithTag(\minimap.MiniMap:ShowArea(0, 0, 0, 10000) c_listplayers()

-lan -console -player 10

c_announce(\大家记好房间名,回一下档\

c_announce(\流年离伤提醒你:卡?把小地图关了吧。。\

c_announce(\亲们,重启一下,有点bug,封了那人之后,我也进不去了\c_announce(\不早了,兄弟们都睡觉吧,服务器要关了,晚安\

c_announce(\流年离伤提醒你:复活密码#LNCS,重新选人密码#LNLS,先按u然后输入密码方可\

c_give(\c_give(\复活所有人:

for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end 把所有人聚集在一起: c_gatherplayers()

传送到任意坐标:例子传送到(64.008,81.882) GetPlayer().Transform:SetPosition(64.008,0,81.882)

GetPlayer().Transform:SetPosition(101,0,112) GetPlayer().Transform:SetPosition(73,0,145)

minimap=TheSim:FindFirstEntityWithTag(\

minimap.MiniMap:ShowArea(0,0,0,10000)

全图显示

GetWorld().minimap.minimap:showarea(0,0,0,10000) c_give(\ //金子 c_give(\ //6组石头 c_give(\ //6组木头

c_give(\ //铥墙 c_give(\ //木头

c_give(\ //远古祭坛 c_give(\ //暴风地窖 c_give(\,40) c_give(\

c_give(\ //绳子papyrus

c_give(\ //zhi c_give(\ 夏象鼻 c_give(\ 砖块 c_give(\ 蛛网

c_give(\ 看普斯背包 c_give(\ 种子 c_give(\ 便便 c_give(\

c_give(\ 齿轮 c_give(\c_give(\c_give(\c_give(\c_give(\

最大生命值:

GetPlayer().components.health:SetMaxHealth(300) ------------------------------------------------------------- GetPlayer().Transform:SetPosition(-1,-1,-1) 自动回血

GetPlayer().components.health:StartRegen(30,10) 饥饿上限:

GetPlayer().components.hunger:SetMax(500) 设置sun上限

GetPlayer().components.sanity:SetMax(1000) 火的伤害为零:

GetPlayer().components.health.fire_damage_scale=0 ---------晾肉架------------- c_give(\

c_give(\c_give(\----------强心针--------- healingsalve

c_give(\c_give(\----------猪窝--------------- c_give(\c_give(\c_give(\resurrectionstatue

-----------建家植物-------- dug_grass(长草簇)

dug_sapling(可种的树苗)

dug_berrybush(可种的果树丛) c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\

c_give(\c_give(\

暴风地窖5ge

cutstone

c_give(\

c_give(\c_give(\

c_give(\

minimap=TheSim:FindFirstEntityWithTag(\GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000) c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\

GetPlayer().components.health:SetMaxHealth(300) GetPlayer().components.health:StartRegen(30,10) GetPlayer().components.hunger:SetMax(350) GetPlayer().components.sanity:SetMax(400) c_give(\

GetPlayer().components.health:SetMaxHealth(9999) GetPlayer().components.health:StartRegen(50,10) GetPlayer().components.hunger:SetMax(3500) GetPlayer().components.sanity:SetMax(4000)

c_give(\c_give(\c_give(\

c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\c_give(\

c_give(\

灯笼草单朵的:flower_cave 双朵:flower_cave_double 三朵:flower_cave_triple

--------------------以下为各个函数原型,使用时只需要输入函数比如c_save()-----------------

----------------世界喊话------------------------------------- -- Show server announcements:

-- To send a one time announcement: c_announce(msg)

-- To repeat a periodic announcement: c_announce(msg, interval)

-- To cancel a periodic announcement: c_announce() c_announce(\大家记好房间名,回一下档\----------------回滚---------------------------

-- Roll back *count* number of saves (default 1) function c_rollback(count) c_rollback(1)

----------------保存---------------------------- function c_save()

----------------刷物品------------------------------- -- Spawn At Cursor and select the new ent

-- Has a gimpy short name so it's easier to type from the console function c_spawn(prefab, count)

----------------关闭服务器(是否保存)--------------------------------

-- Shutdown the application, optionally close with out saving (saves by default) function c_shutdown(save)

----------------重启服务器(是否保存)--------------------------------

-- Restart the server, optionally save before restarting (does not save by default) function c_reset(save)

----------------重新生成世界--------------------------------

-- Permanently delete the game world, rengerates a new world afterwords function c_regenerateworld()

----------------远程执行lua命令-------------------------------- -- Remotely execute a lua string function c_remote( fnstr )

----------------使一个玩家重新开始进入选人阶段-------------------------------- -- Despawn a player, returning to character select screen function c_despawn(player)

----------------c_despawn helper-------------------------------- -- c_despawn helper

local function dodespawn(player)

----------------列出当前活跃用户-------------------------------- -- Return a listing of currently active players function c_listplayers()

----------------与上一个命令感觉没有什么区别-------------------------------- -- Return a listing of AllPlayers table function c_listallplayers()

-----------------获取选择的物品-------------------------------

-- Get the currently selected entity, so it can be modified etc. -- Has a gimpy short name so it's easier to type from the console function c_sel()

function c_select(inst) -----------------光标下打印。。。------------------------------- -- Print the (visual) tile under the cursor

function c_tile()

-----------------应用场景脚本来选择和运行它。------------------------------- -- Apply a scenario script to the selection and run it. function c_doscenario(scenario)

-----------------改变单位生命值------------------------------- -- Some helper shortcut functions function c_sel_health() function c_sethealth(n)

function c_setminhealth(n) 最小生命值 function c_setsanity(n) 脑残值 c_sethunger(n) 饥饿值 function c_setbeaverness(n)

function c_setmoisture(n) 湿度 function c_settemperature(n) 温度

-----------------运行中直连------------------------------- -- Work in progress direct connect code.

-- Currently, to join an online server you must authenticate first. -- In the future this authentication will be taken care of for you. function c_connect( ip, port, password )

-----------------在背包中放入物品------------------------------- -- Put an item(s) in the player's inventory function c_give(prefab, count)

-----------------未知------------------------------- function c_mat(recname) function c_pos(inst) function c_printpos(inst)

function c_teleport(x, y, z, inst)

-----------------移动命令------------------------------- function c_move(inst) function c_goto(dest, inst) 未知

function c_inst(guid) 列举

function c_list(prefab) function c_listtag(tag)

查找下一个

function c_findnext(prefab, radius, inst)

------------------上帝模式------------------------------ function c_godmode()

------------------------------------------------

-------------------超级上帝模式----------------------------- function c_supergodmode()

-------------------查找-----------------------------

function c_find(prefab, radius, inst) function c_findtag(tag, radius, inst)

未知命令

function c_gonext(name)

未知命令

function c_printtextureinfo( filename ) function c_simphase(phase)

function c_anim(animname, loop) function c_light(c1, c2, c3)

function c_spawn_ds(prefab, scenario) function c_countprefabs(prefab, noprint) function c_counttagged(tag, noprint)

---------------计算所有物品数量--------------------------------- function c_countallprefabs()

---------------加速几倍--------------------------------- function c_speedmult(multiplier) c_speedmult(1.5) c_speedmult(1.3) c_speedmult(3)

----------------实验模式-------------------------------- function c_testruins()

ConsoleCommandPlayer().components.builder:UnlockRecipesForTech({SCIENCE = 2, MAGIC = 2})

c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\

c_give(\ c_give(\ c_give(\ c_give(\ c_give(\ c_give(\end

未知

function c_teststate(state)

-----------------作战装备------------------------------- function c_combatgear()

-----------------作战模拟器------------------------------- function c_combatsimulator(prefab, count) -----------------转储------------------------------- function c_dump()

-----------------显示当前所处季节------------------------------- function c_dumpseasons() 例子:

c_dumpseasons()

[04:48:05]: ConsoleInput: \[04:48:05]: spring 14 -> 6 days (70 %) cycle --------------打印世界信息---------------------- function c_dumpworldstate()

例子

[04:49:27]: ConsoleInput: \[04:49:27]:

[04:49:27]: //======================== DUMPING WORLD STATE ===================== ===\\\\

[04:49:27]: summerlength 15 [04:49:27]: seasonprogress 0.7 [04:49:27]: elapseddaysinseason 14 [04:49:27]: isfullmoon false

[04:49:27]: moisture 1552.6871337891 [04:49:27]: springlength 20 [04:49:27]: moonphase threequarter [04:49:27]: precipitationrate 0 [04:49:27]: iswet false

[04:49:27]: winterlength 15 [04:49:27]: iswinter false [04:49:27]: issummer false

[04:49:27]: moistureceil 3359.3188476563 [04:49:27]: isday false

[04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0

[04:49:27]: issnowcovered false

[04:49:27]: autumnlength 20 [04:49:27]: phase dusk

[04:49:27]: temperature 38.151284629022 [04:49:27]: wetness 14.76150894165 [04:49:27]: pop 0.36728030875334 [04:49:27]: season spring [04:49:27]: israining false

[04:49:27]: time 0.79473068118095 [04:49:27]: cycles 49

[04:49:27]: precipitation none

[04:49:27]: timeinphase 0.95938441412789

[04:49:27]: \\\\================================================================== ===//

------------隐藏------------------- function c_makeinvisible()

---------------------------------- 作用未知

function c_selectnext(name) 以下应该是召唤boss 召唤鹿的马蹄声

function c_summondeerclops() 召唤熊德

function c_summonbearger()

-------------聚集队员--------------- function c_gatherplayers()

local x,y,z = ConsoleWorldPosition():Get() for k,v in pairs(AllPlayers) do

v.Transform:SetPosition(x,y,z) end end

------------加速---------------- function c_speedup()

TheSim:SetTimeScale(TheSim:GetTimeScale() *10) print(\end

-------------跳过多少天---------------------

function c_skip(num) num = num or 1

LongUpdate(TUNING.TOTAL_DAY_TIME * num) end

----------------投票----------------------- function c_togglevotekick()

TheWorld.net.components.voter:ToggleVoteKick() end

---------------地面类型-------------------- function c_groundtype()

local index, table = ConsoleCommandPlayer():GetCurrentTileType() print(\

for k,v in pairs(table) do print(k,v) end end

-------------搜索---------------------- function c_searchprefabs(str)

例如

c_searchprefabs(\

[04:57:55]: ConsoleInput: \[04:57:55]: Found 10 matches: [04:57:55]: log

[04:57:55]: yellowgem

[04:57:55]: maxwellphonograph [04:57:55]: livinglog

[04:57:55]: glommerwings

[04:57:55]: deerclopswarning_lvl1 [04:57:55]: deerclopswarning_lvl4 [04:57:55]: deerclopswarning_lvl3 [04:57:55]: deerclopswarning_lvl2 [04:57:55]: teleportato_ring

---------------锁定健康--------------------

function c_maintainhealth(player, percent)

player = player or ConsoleCommandPlayer() if player.debug_maintainhealthtask ~= nil then player.debug_maintainhealthtask:Cancel() end

player.debug_maintainhealthtask = player:DoPeriodicTask(3, inst.components.health:SetPercent(percent or 1) end) end

----------------锁定san-------------------

function c_maintainsanity(player, percent)

player = player or ConsoleCommandPlayer() if player.debug_maintainsanitytask ~= nil then player.debug_maintainsanitytask:Cancel() end

player.debug_maintainsanitytask = player:DoPeriodicTask(3, inst.components.sanity:SetPercent(percent or 1) end)

function(inst)

function(inst)

end

----------------锁定饥饿-------------------

function c_maintainhunger(player, percent)

player = player or ConsoleCommandPlayer() if player.debug_maintainhungertask ~= nil then player.debug_maintainhungertask:Cancel() end

player.debug_maintainhungertask = player:DoPeriodicTask(3, inst.components.hunger:SetPercent(percent or 1) end) end

---------------锁定温度--------------------

function c_maintaintemperature(player, temp) player = player or ConsoleCommandPlayer() if player.debug_maintaintemptask ~= nil then player.debug_maintaintemptask:Cancel() end

player.debug_maintaintemptask = player:DoPeriodicTask(3, inst.components.temperature:SetTemperature(temp or 25) end) end

---------------锁定湿度--------------------

function c_maintainmoisture(player, percent) player = player or ConsoleCommandPlayer()

if player.debug_maintainmoisturetask ~= nil then player.debug_maintainmoisturetask:Cancel() end

player.debug_maintainmoisturetask = player:DoPeriodicTask(3, inst.components.moisture:SetPercent(percent or 0) end) end

--------------锁定以上所有---------------------

-- Use this instead of godmode if you still want to see deltas and things function c_maintainall(player)

player = player or ConsoleCommandPlayer() c_maintainhealth(player) c_maintainsanity(player) c_maintainhunger(player)

c_maintaintemperature(player) c_maintainmoisture(player) end

c_maintainall()

------------取消锁定----------------------- function c_cancelmaintaintasks(player)

player = player or ConsoleCommandPlayer() if player.debug_maintainhealthtask ~= nil then player.debug_maintainhealthtask:Cancel()

function(inst)

function(inst)

function(inst)

player.debug_maintainhealthtask = nil end

if player.debug_maintainsanitytask ~= nil then player.debug_maintainsanitytask:Cancel() player.debug_maintainsanitytask = nil end

if player.debug_maintainhungertask ~= nil then player.debug_maintainhungertask:Cancel() player.debug_maintainhungertask = nil end

if player.debug_maintaintemptask ~= nil then player.debug_maintaintemptask:Cancel() player.debug_maintaintemptask = nil end

if player.debug_maintainmoisturetask ~= nil then player.debug_maintainmoisturetask:Cancel() player.debug_maintainmoisturetask = nil end end

-------------未知---------------------- function c_removeallwithtags(...)

for k,ent in pairs(Ents) do for i,tag in ipairs(arg) do if ent:HasTag(tag) then ent:Remove() break end end end end

----------------------------------- ----------------------------------- ----------------------------------- Get a certain player AllPlayers[number]

AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the scoreboard (In certain situations, the number may be wrong. You can be more precise by using c_listallplayers() first to see the username and character for each player number.). Most of ThePlayer commands can be used with AllPlayers[number] instead of ThePlayer.

Apply a command to all players

for k,v in pairs(AllPlayers) do command end

Replace command with another command, using \

\

Move another player

c_move(AllPlayers[number])

Moves the player to the cursor position. c_move(AllPlayers[1]) Kill a player

AllPlayers[number]:PushEvent('death') Kills the player.

Resurrect a player

AllPlayers[number]:PushEvent('respawnfromghost') Resurrects the player.

AllPlayers[number]:PushEvent('respawnfromghost') Teleport to a player

c_goto(AllPlayers[number])

Teleports you to to the player corresponding to the player number from c_listallplayers().

Return a player to character select c_despawn(AllPlayers[number])

Note that this will delete their items, so it is recommended that you kill them first to drop their items.

World commandsEdit Teleport to Prefab c_gonext(\

After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same command will transport the player from entity to entity in the order they were generated in the world.

Delete Item Under Mouse

TheInput:GetWorldEntityUnderMouse():Remove() c_select() c_sel():Remove()

After pressing enter, it deletes the item under your mouse. Use the second command on dedicated servers, the first command will not work.

Reveal Map

TheWorld.minimap.MiniMap:ShowArea(0,0,0,10000)

Note that this is a local command, but will not work if you are a client.

Skip day

?TheWorld:PushEvent(\

Skips the current day. Change the value to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days) WARNING: Too big values may freeze the game. (Depending on computer speed)

Skip time

TheWorld.net.components.clock:OnUpdate(16*30*x)

Skips the current day. Change x to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days) WARNING: Too big values may freeze the game. (Depending on computer speed)

Skip time units and update LongUpdate(X)

Skips X time units and performs the \

Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.

Skip phase

TheWorld:PushEvent(\Skips the current phase.

Set segments

TheWorld:PushEvent(\

Sets amount of segments. Errors if x + y + z adds up to over 16. Note that this will get reset the next day. Example:

TheWorld:PushEvent(\

Very long day, very short dusk and night (one segment for dusk and one for night)

Set season segments

?TheWorld:PushEvent(\{summer={day=sx,dusk=sy,night=sz}, winter={day=wx,dusk=wy,night=wz}})

Sets amount of segments. Errors if x + y + z adds up to over 16. Unlike setclocksegs, this is permanent. Example:

TheWorld:PushEvent(\{summer={day=14,dusk=1,night=1}, winter={day=13,dusk=1,night=2}})

Very long day, very short dusk and night (one segment for dusk and one for night), with a slightly longer night in winter.

Set season lengths

TheWorld:PushEvent(\

Sets the lengths of the seasons. {summer=20, winter=15} is the default, while {summer=50,

winter=10} would be long summer.

Start Summer

TheWorld:PushEvent(\Start summer

Start Winter

TheWorld:PushEvent(\Start winter

When the RoG DLC is added, the additional commands will likely be TheWorld:PushEvent(\\and TheWorld:PushEvent(\\

Start Rain

TheWorld:PushEvent(\Start rain.

Stop Rain

TheWorld:PushEvent(\Stop rain. This also includes Frog Rain.

Do Lightning Strike

TheWorld:PushEvent(\Lightning strike on mouse cursor. Will hit lightning rod instead if there is one near

Meteor Strike

c_spawn(\

Meteor strike on mouse cursor. Spawns different kind of rocks randomly.

Measure Distance

print(math.sqrt(ThePlayer:GetDistanceSqToInst(TheInput:GetWorldEntityUnderMouse())))

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).

Network/Server CommandsEdit Kick/Ban a player TheNet:Kick(userid) TheNet:Ban(userid)

Note that this can be accomplished more easily through the scoreboard. The userid can be obtained from the AllPlayers table. Once you've found the number of the player you want to kick (as shown above in the Other Player Commands section), you can use AllPlayers[#].userid. So, for example, with player 2, TheNet:Kick(AllPlayers[2].userid).

Connect to a server

c_connect(\

If connecting conventionally doesn't work, it is possible to connect directly to an IP address. By default, the port is 10999. If there is no password, you can leave that part out: c_connect(\

Reload the world c_reset( true / false )

true will save the world before reloading it, false will reload without saving. This command may crash your game if you are a client (unless you send it as a remote command).

Regenerate the world c_regenerateworld()

Regenerates specified items in a world.

Save the server c_save()

Forces the server to save immediately (servers normally autosave whenever night finishes).

Shut down the server c_shutdown( true / false)

true will save the game, false will exit without saving. c_shutdown() is the same as c_shutdown(true).

Roll back the server c_rollback(count)

Rolls back a server by the given number of saves. c_rollback() will roll it back by one, while c_rollback(3) will roll it back three.

Enable/Disable new player joining

TheNet:SetAllowIncomingConnections( true / false )

Setting it to true is the default behavior (people can join). Setting it to false prevents anyone from joining.

Make a server announcement (for dedicated server console) c_announce(\

This allows you to announce server shutdowns/restarts so players do not just get disconnected without warning.

Miscellaneous CommandsEdit Clear the morgue

ErasePersistentString(\

Clears the morgue. Requires closing and reopening the game for changes to be seen.

Categories:

Gameplay Add category Showing 25 most recent 79 comments

As a reminder, please read the rules before posting. Being cordial and do not post any comments discussing illegal copies of the games. Try to avoid replying to comments older than 2 weeks. ----------------------------------- -----------------------------------

Make all players invincible(no damage to sanity, hunger or health):

for k,v in pairs(AllPlayers) do v.components.health:SetInvincible(true) end

Make all players vulnerable again:

for k,v in pairs(AllPlayers) do v.components.health:SetInvincible(false) end

Set all players hunber to 100%:

for k,v in pairs(AllPlayers) do v.components.hunger:SetPercent(1) end

Set all players sanity to 100%:

for k,v in pairs(AllPlayers) do v.components.sanity:SetPercent(1) end

Set all players health to 100%:

for k,v in pairs(AllPlayers) do v.components.health:SetPercent(1) end

Move all players to the cursor:

for k,v in pairs(AllPlayers) do c_move(v) end

Respawn all players:

for k, v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end

Set health max to specific value(1000 in the example):

for k,v in pairs(AllPlayers) do v.components.health:SetMaxHealth(1000) end ----------------------------------- ----------------------------------- ----------------------------------- -----------------------------------

:PushEvent('respawnfromghost')

所有人重生

for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end

for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end

备注:全部道具配方翻译

--LIGHT(照明) campfire(营火):cutgrass(草)3、log(木)2 firepit(石头营火):log(木)2、rocks(石)12 torch(火炬):cutgrass(草)2、twigs(树枝)2 coldfire(冷火):cutgrass(草)3、nitre(硝石)2 coldfirepit(石头冷火):nitre(硝石)2、cutstone(石砖)5、transistor(晶体管)2 minerhat(矿工帽):strawhat(草帽)1、goldnugget(黄金)1、fireflies(萤火虫)1 molehat(鼹鼠帽):mole(鼹鼠)2、transistor(晶体管)2、wormlight(虫子果)1 pumpkin_lantern(南瓜灯):pumpkin(南瓜)1、fireflies(萤火虫)1 lantern(提灯):twigs(树枝)3、rope(绳子)2、lightbulb(荧光果)2

--STRUCTURES(建造) treasurechest(木箱):boards(木板)3 homesign(标牌):boards(木板)1 wall_hay_item(干草墙):cutgrass(草)4、twigs(树枝)2 wall_wood_item(木墙):boards(木板)2、rope(绳子)1 wall_stone_item(石墙):cutstone(石砖)2 pighouse(猪人房):boards(木板)4、cutstone(石砖)3、pigskin(猪皮)4 rabbithouse(兔子房):boards(木板)4、carrot(胡萝卜)10、manrabbit_tail(兔人尾巴)4

birdcage(鸟笼):papyrus(纸)2、goldnugget(黄金)6、seeds(种子)2 turf_road(卵石路):turf_rocky(岩石草皮)1、boards(木板)1 turf_woodfloor(木地板):boards(木板)1 turf_checkerfloor(棋盘地板):marble(大理石)1 turf_carpetfloor(地毯地板):boards(木板)1、beefalowool(牛毛)1 pottedfern(盆栽植物):foliage(叶子)5、slurtle_shellpieces(蜗牛壳碎片)1 dragonflychest(蜻蜓箱子):dragon_scales(蜻蜓鳞片)1、boards(木板)4、goldnugget(黄金)10

--FARM(种植)

slow_farmplot(一般农田):cutgrass(草)8、poop(便便)4、log(木)4 fast_farmplot(高级农田):cutgrass(草)10、poop(便便)6、rocks(石)4 fertilizer(化肥):poop(便便)3、boneshard(硬骨头)2、log(木)4 beebox(蜂箱):boards(木板)2、honeycomb(蜂巢)1、bee(蜜蜂)4 meatrack(晾肉架):twigs(树枝)3、charcoal(木炭)2、rope(绳子)3 cookpot(煮锅):cutstone(石砖)3、charcoal(木炭)6、twigs(树枝)6 icebox(冰箱):goldnugget(黄金)2、gears(齿轮)1、cutstone(石砖)1

--SURVIVAL(生存) trap(陷阱):twigs(树枝)2、cutgrass(草)6 birdtrap(捕鸟陷阱):twigs(树枝)3、silk(蛛丝)4 bugnet(捕虫网):twigs(树枝)4、silk(蛛丝)2、rope(绳子)1 fishingrod(鱼竿):twigs(树枝)2、silk(蛛丝)2 grass_umbrella(草伞):twigs(树枝)4、cutgrass(草)3、petals(花瓣)6 umbrella(伞):twigs(树枝)6),pigskin(猪皮)1、silk(蛛丝)2 bandage(蜂蜜绷带):papyrus(纸)1、honey(蜂蜜)2 healingsalve(治疗药膏):ash(灰)2、rocks(石)1、spidergland(蜘蛛腺体)1 compass(指南针):goldnugget(黄金)1、papyrus(纸)1 heatrock(保温石):rocks(石)10、pickaxe(镐)1、flint(燧石)3 backpack(背包):cutgrass(草)4、twigs(树枝)4 piggyback(猪皮包):pigskin(猪皮)4、silk(蛛丝)6、rope(绳子)2 bedroll_straw(草席卷):cutgrass(草)6、rope(绳子)1 bedroll_furry(毛皮铺盖):bedroll_straw(草席卷)1、manrabbit_tail(兔人尾巴)2 tent(帐篷):silk(蛛丝)6、twigs(树枝)4、rope(绳子)3 siestahut(午睡小屋):silk(蛛丝)2、boards(木板)4、rope(绳子)3 featherfan(羽毛扇):goose_feather(鹿鸭羽毛)5、cutreeds(芦苇)5、rope(绳子)2 icepack(冰包):bearger_fur(熊皮)1、gears(齿轮)3、transistor(晶体管)3

--TOOLS(工具) axe(斧头):twigs(树枝)1、flint(燧石)1 goldenaxe(黄金斧头):twigs(树枝)4、goldnugget(黄金)2 pickaxe(镐):twigs(树枝)2、flint(燧石)2 goldenpickaxe(黄金镐):twigs(树枝)4、goldnugget(黄金)2 shovel(铲子):twigs(树枝)2、flint(燧石)2 goldenshovel(黄金铲子):twigs(树枝)4、goldnugget(黄金)2 hammer(锤子):twigs(树枝)3、rocks(石)3、cutgrass(草)6 pitchfork(草叉):twigs(树枝)2、flint(燧石)2 razor(剃刀):twigs(树枝)2、flint(燧石)2

--SCIENCE(科学)

researchlab(科学机器):goldnugget(黄金)1、log(木)4、rocks(石)4 researchlab2(炼金术引擎):boards(木板)4、cutstone(石砖)2、transistor(晶体管)2 transistor(晶体管):goldnugget(黄金)2、cutstone(石砖)2 diviningrod(探矿杖):twigs(树枝)1、nightmarefuel(噩梦燃料)4、gears(齿轮)1 winterometer(寒冬温度计):boards(木板)2、goldnugget(黄金)2 rainometer(雨量计):boards(木板)2、goldnugget(黄金)2、rope(绳子)2 gunpowder(火药):rottenegg(烂鸡蛋)1、charcoal(木炭)1、nitre(硝石)1 lightning_rod(避雷针):goldnugget(黄金)4、cutstone(石砖)1 firesuppressor(灭火器):gears(齿轮)2、ice(冰)15、transistor(晶体管)2

--MAGIC(魔法)

researchlab4(灵子分解器):rabbit(兔子)4、boards(木板)4、tophat(高礼帽)1 researchlab3(阴影操纵者):livinglog(活木头)3、purplegem(紫宝石)1、nightmarefuel(噩梦燃料)7

resurrectionstatue(肉块雕像):boards(木板)4、cookedmeat(熟肉)4、beardhair(胡须)4

panflute(排箫):cutreeds(芦苇)5、mandrake(曼德拉草)1、rope(绳子)1 bell(铃):glommerwings(格罗门翅膀)1、glommerflower(格罗门花)1 onemanband(独奏乐器):goldnugget(黄金)2、nightmarefuel(噩梦燃料)4、pigskin(猪皮)2

nightlight(暗影照明灯):goldnugget(黄金)8、nightmarefuel(噩梦燃料)2、redgem(红宝石)1

armor_sanity(夜魔盔甲):nightmarefuel(噩梦燃料)5、papyrus(纸)3 nightsword(暗夜剑):nightmarefuel(噩梦燃料)5、livinglog(活木头)1 batbat(蝙蝠棒):batwing(蝙蝠翅膀)5、livinglog(活木头)2、purplegem(紫宝石)1 armorslurper(饥饿腰带):slurper_pelt(啜食者皮)6、rope(绳子)2、nightmarefuel(噩梦燃料)2

amulet(红色护身符):goldnugget(黄金)3、nightmarefuel(噩梦燃料)2、redgem(红宝石)1

blueamulet(蓝色护身符):goldnugget(黄金)3、bluegem(蓝宝石)1 purpleamulet(紫色护身符):goldnugget(黄金)6、nightmarefuel(噩梦燃料)4、purplegem(紫宝石)2

firestaff(火魔杖):nightmarefuel(噩梦燃料)2、spear(长矛)1、redgem(红宝石)1 icestaff(冰魔杖):spear(长矛)1、bluegem(蓝宝石)1 telestaff(传送魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、purplegem(紫宝石)2

telebase(传送核心):nightmarefuel(噩梦燃料)4、livinglog(活木头)4、goldnugget(黄金)8

--REFINE(精炼) rope(绳子):cutgrass(草)3 boards(木板):log(木)4 cutstone(石砖):rocks(石)3 papyrus(纸):cutreeds(芦苇)4 transistor(晶体管):goldnugget(黄金)2、cutstone(石砖)1 nightmarefuel(噩梦燃料):petals_evil(噩梦花瓣)4 purplegem(紫宝石):redgem(红宝石)1、bluegem(蓝宝石)1

--WAR(战斗) spear(矛):twigs(树枝)2、rope(绳子)1、flint(燧石)1 hambat(火腿短棍):pigskin(猪皮)1、twigs(树枝)2、meat(大肉)2

nightstick(夜棍):lightninggoathorn(闪电羊角)1、transistor(晶体管)2 armorgrass(草盔甲):cutgrass(草)10、twigs(树枝)2 armorwood(木盔甲):log(木)8、rope(绳子)2 armormarble(大理石盔甲):marble(大理石)12、rope(绳子)4 footballhat(猪皮帽):pigskin(猪皮)1、rope(绳子)1 blowdart_sleep(麻醉吹箭):cutreeds(芦苇)2、stinger(蜂刺)1、feather_crow(乌鸦羽毛)1

blowdart_fire(燃烧吹箭):cutreeds(芦苇)2、charcoal(木炭)1、feather_robin(红雀羽毛)1

blowdart_pipe(吹箭):cutreeds(芦苇)2、houndstooth(犬牙)1、feather_robin_winter(雪雀羽毛)1

boomerang(回旋镖):boards(木板)1、silk(蛛丝)1、charcoal(木炭)1 beemine(蜜蜂地雷):boards(木板)1、bee(蜜蜂)4、flint(燧石)1 trap_teeth(牙齿陷阱):log(木)1、rope(绳子)1、houndstooth(犬牙)1 armordragonfly(蜻蜓盔甲):dragon_scales(蜻蜓鳞片)1、armorwood(木盔甲)1、pigskin(猪皮)3

staff_tornado(龙卷风魔杖):goose_feather(鹿鸭羽毛)10、lightninggoathorn(闪电羊角)1、gears(齿轮)1

--DRESSUP(穿戴) sewing_kit(针线包):log(木)1、silk(蛛丝)8、houndstooth(犬牙)2 flowerhat(花环):petals(花瓣)12 strawhat(草帽):cutgrass(草)12 tophat(高礼帽):silk(蛛丝)6 rainhat(防雨帽):mole(鼹鼠)2、strawhat(草帽)1、boneshard(硬骨头)1 earmuffshat(兔耳罩):rabbit(兔子)2、twigs(树枝)1 beefalohat(牛毛帽):beefalowool(牛毛)8、horn(野牛角)1 winterhat(寒冬帽):beefalowool(牛毛)4、silk(蛛丝)4 catcoonhat(浣熊帽):coontail(浣熊尾巴)4、silk(蛛丝)4 watermelonhat(西瓜帽):watermelon(西瓜)1、twigs(树枝)3 icehat(冰帽):transistor(晶体管)2、rope(绳子)4、ice(冰)10 beehat(养蜂帽):silk(蛛丝)8、rope(绳子)1 featherhat(羽毛帽):feather_crow(乌鸦羽毛)3、feather_robin(红雀羽毛)2、tentaclespots(触手皮)2

bushhat(丛林帽):strawhat(草帽)1、rope(绳子)1、dug_berrybush(浆果灌木丛)1 raincoat(雨衣):tentaclespots(触手皮)2、rope(绳子)2、boneshard(硬骨头)2 sweatervest(小巧背心):houndstooth(犬牙)8、silk(蛛丝)6 trunkvest_summer(夏日背心):trunk_summer(红色象鼻)1、silk(蛛丝)8 trunkvest_winter(寒冬背心):trunk_winter(蓝色象鼻)1、silk(蛛丝)8、beefalowool(牛毛)2

reflectivevest(反射背心):rope(绳子)1、feather_robin(红雀羽毛)4、pigskin(猪皮)2 hawaiianshirt(夏威夷衬衫):papyrus(纸)3、silk(蛛丝)3、cactus_flower(仙人掌花)5 cane(步行手杖):goldnugget(黄金)2、walrus_tusk(海象牙)1、twigs(树枝)4

beargervest(熊背心):bearger_fur(熊皮)1、sweatervest(小巧背心)1、rope(绳子)2 eyebrellahat(眼睛帽):deerclops_eyeball(巨鹿眼球)1、twigs(树枝)15、boneshard(硬骨头)4

----ANCIENT----(远古) thulecite(铥矿石):thulecite_pieces(铥矿碎片)6 wall_ruins_item(铥矿墙):thulecite(铥矿石)1 nightmare_timepiece(铥矿奖章):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)2 orangeamulet(橙色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、orangegem(橙色宝石)1

yellowamulet(黄色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、yellowgem(黄色宝石)1

greenamulet(绿色护身符):thulecite(铥矿石)2、nightmarefuel(噩梦燃料)3、greengem(绿色宝石)1

orangestaff(橙色魔杖):nightmarefuel(噩梦燃料)2、cane(步行手杖)1、orangegem(橙色宝石)2

yellowstaff(黄色魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、yellowgem(黄宝石)2

greenstaff(绿色魔杖):nightmarefuel(噩梦燃料)4、livinglog(活木头)2、greengem(绿色宝石)2

multitool_axe_pickaxe(多功能工具):goldenaxe(黄金斧头)1、goldenpickaxe(黄金镐)1、thulecite(铥矿石)2

ruinshat(远古王冠):thulecite(铥矿石)4、nightmarefuel(噩梦燃料)4 armorruins(远古盔甲):thulecite(铥矿石)6、nightmarefuel(噩梦燃料)4 ruins_bat(远古短棒):livinglog(活木头)3、thulecite(铥矿石)4、nightmarefuel(噩梦燃料)4

eyeturret_item(眼睛炮塔):deerclops_eyeball(巨鹿眼球)1、minotaurhorn(远古守护者角)1、thulecite(铥矿石)5

三七五.修改料理食谱(含全部料理精确食谱)

用记事本打开游戏目录\\data\\DLC0001\\scripts\\preparedfoods.lua文件,以奶油松饼(butterflymuffin)食谱为例:

奶油松饼 butterflymuffin = { 所用食材 test = function(cooker, names, tags) return names.butterflywings and not tags.meat and tags.veggie end, 优先顺序 priority = 1,

重量 食物类型 补血量 补饥饿量 保鲜时间 补脑值 料理时间

},

weight = 1,

foodtype = \

health = TUNING.HEALING_MED, hunger = TUNING.CALORIES_LARGE, perishtime = TUNING.PERISH_SLOW, sanity = TUNING.SANITY_TINY, cooktime = 2,

其中:

所用食材:names.butterflywings(蝴蝶翅膀)、not tags.meat(不放肉)、tags.veggie(蔬菜)

食物类型:\(蔬菜),可以修改的选项为\(肉)

补血量:TUNING.HEALING_MED,(20点血),可以修改的选项为TUNING.HEALING_TINY,(1点血)、TUNING.HEALING_SMALL,(3点血)、TUNING.HEALING_MEDSMALL,(8点血)、TUNING.HEALING_MEDLARGE,(30点血)、TUNING.HEALING_LARGE,(40点血)、TUNING.HEALING_HUGE,(60点血)、TUNING.HEALING_SUPERHUGE,(100点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿),可以修改的选项为TUNING.CALORIES_TINY,(9.375点饥饿)、TUNING.CALORIES_SMALL,(12.5点饥饿)、TUNING.CALORIES_MEDSMALL,(18.75点饥饿)、TUNING.CALORIES_MED,(25点饥饿)、TUNING.CALORIES_HUGE,(75点饥饿)、TUNING.CALORIES_SUPERHUGE,(150点饥饿)

保鲜时间:TUNING.PERISH_SLOW,(15天),可以修改的选项为TUNING.PERISH_ONE_DAY,(1天)、TUNING.PERISH_TWO_DAY,(2天)、TUNING.PERISH_SUPERFAST,(3天)、TUNING.PERISH_FAST,(6天)、TUNING.PERISH_MED,(10天)、TUNING.PERISH_PRESERVED,(20天)、TUNING.PERISH_SUPERSLOW,(40天)

补脑值:TUNING.SANITY_TINY,(5点脑),可以修改的选项为TUNING.SANITY_SUPERTINY,(1点脑)、TUNING.SANITY_SMALL,(10点脑)、TUNING.SANITY_MED,(15点脑)、TUNING.SANITY_MEDLARGE,(20点脑)、TUNING.SANITY_LARGE,(33点脑)、TUNING.SANITY_HUGE,(50点脑)

料理时间:2,(2小时),可以自行调整,比如修改为.1,就是0.1个小时

举例1(简化所用食材):将曼德拉草汤食谱(至少有1个曼德拉草)简化为4个树枝。用记事本打开游戏目录\\data\\DLC0001\\scripts\\preparedfoods.lua文件,将test = function(cooker, names, tags) return names.mandrake end,替换为test = function(cooker, names, tags) return names.twigs >= 4 end,

即可在游戏中仅以4个树枝煮出曼德拉草汤

举例2(添加料理品种):用4个浆果煮出蓝色象鼻(trunk_winter)。用记事本打开游戏目录\\data\\DLC0001\\scripts\\preparedfoods.lua文件,在下列内容: cooktime = .25, },

的下一行插入以下内容: trunk_winter = { test = function(cooker, names, tags) return names.berries >= 4 end, priority = 1, foodtype = \ health = TUNING.HEALING_SUPERHUGE, hunger = TUNING.CALORIES_SUPERHUGE, perishtime = TUNING.PERISH_SUPERSLOW, sanity = TUNING.SANITY_HUGE, cooktime = .1, },

即可用4个浆果煮出蓝色象鼻,补血100点、补饥饿150点、保鲜时间40天、补50点脑、料理时间0.1小时。煮熟后会显示开盖的空锅,点空锅即可拿出蓝色象鼻。注意不要将不可食用、不会腐烂的物品添加为料理,比如黄金等,会改变其属性、使其存在保鲜时间。可添加为料理的食物名称见修改技巧最后一项“常用物品中英文名称”

备注:全部料理精确食谱

butterflymuffin(奶油松饼)

所用食材:names.butterflywings(蝴蝶翅膀)、not tags.meat(不放肉)、tags.veggie(蔬菜) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

frogglebunwich(青蛙圆面包三明治)

所用食材:names.froglegs or names.froglegs_cooked(生、熟蛙腿)、tags.veggie(蔬菜)

食物类型:\(肉)

补血量:TUNING.HEALING_MED,(8点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

taffy(太妃糖)

所用食材:tags.sweetener and tags.sweetener >= 3(蜂蜜或蜂巢大于等于3)、not tags.meat(不放肉)

食物类型:\(蔬菜)

补血量:-TUNING.HEALING_SMALL,(-3点血)

补饥饿量:TUNING.CALORIES_SMALL*2,(25点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_MED,(15点脑) 料理时间:2,(2小时)

pumpkincookie(南瓜饼)

所用食材:names.pumpkin or names.pumpkin_cooked(生、熟南瓜)、tags.sweetener and tags.sweetener >= 2(蜂蜜或蜂巢大于等于2) 食物类型:\(蔬菜) 补血量:0,(0点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_MED,(15点脑) 料理时间:2,(2小时)

stuffedeggplant(香酥茄盒) 所用食材:names.eggplant or names.eggplant_cooked(生、熟茄子)、tags.veggie and tags.veggie > 1(蔬菜大于1)

食物类型:\(蔬菜)

补血量:TUNING.HEALING_SMALL,(3点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_BRIEF,(5秒) 料理时间:2,(2小时)

fishsticks(鱼肉条)

所用食材:tags.fish(鱼)、names.twigs and (tags.inedible and tags.inedible <= 1)(树枝且树枝小于等于1)

食物类型:\(肉)

补血量:TUNING.HEALING_LARGE,(40点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

honeynuggets(甜蜜金砖)

所用食材:names.honey(蜂蜜)、tags.meat and tags.meat <= 1.5(肉小于等于1.5,即1大肉、1小肉)、not tags.inedible(不放树枝) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

honeyham(蜜汁火腿)

所用食材:names.honey(蜂蜜)、tags.meat and tags.meat > 1.5(肉大于1.5,即1大肉、1小肉)、not tags.inedible(不放树枝) 食物类型:\(肉)

补血量:TUNING.HEALING_MEDLARGE,(30点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度)

温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:2,(2小时)

dragonpie(龙馅饼)

所用食材:names.dragonfruit or names.dragonfruit_cooked(生、熟火龙果)、not tags.meat(不放肉)

食物类型:\(蔬菜)

补血量:TUNING.HEALING_LARGE,(40点血) 补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度)

温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:2,(2小时)

kabobs(肉串)

所用食材:tags.meat(肉)、names.twigs(树枝)、not tags.monster or tags.monster <= 1(没有疯肉或疯肉小于等于1)、tags.inedible and tags.inedible <= 1(树枝小于等于1) 食物类型:\(肉)

补血量:TUNING.HEALING_SMALL,(3点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

mandrakesoup(曼德拉草汤)

所用食材:names.mandrake(曼德拉草) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_SUPERHUGE,(100点血)

补饥饿量:TUNING.CALORIES_SUPERHUGE,(150点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:3,(3小时)

baconeggs(鸡蛋火腿)

所用食材:tags.egg and tags.egg > 1(蛋大于1)、tags.meat and tags.meat > 1(肉大于1,即大于1块大肉)、not tags.veggie(不放蔬菜) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_PRESERVED,(20天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:2,(2小时)

meatballs(肉丸)

所用食材:tags.meat(肉)、not tags.inedible(不放树枝) 食物类型:\(肉)

补血量:TUNING.HEALING_SMALL,(3点血)

补饥饿量:TUNING.CALORIES_SMALL*5,(62.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.75,(0.75小时)

bonestew(肉汤)

所用食材:tags.meat and tags.meat >= 3(肉大于等3,即至少3块大肉)、not tags.inedible(不放树枝)

食物类型:\(肉)

补血量:TUNING.HEALING_SMALL*4,(12点血)

补饥饿量:TUNING.CALORIES_LARGE*4,(150点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.75,(0.75小时)

perogies(半圆小酥饼) 所用食材:tags.egg(蛋)、tags.meat(肉)、tags.veggie(蔬菜)、not tags.inedible(不放树枝)

食物类型:\(肉)

补血量:TUNING.HEALING_LARGE,(40点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_PRESERVED,(20天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:1,(1小时)

turkeydinner(火鸡正餐) 所用食材:names.drumstick and names.drumstick > 1(鸡腿大于1)、tags.meat and tags.meat > 1(肉大于1,即至少1块大肉)、tags.veggie or tags.fruit(蔬菜或水果) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_HUGE,(75点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度)

温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:3,(3小时)

ratatouille(蹩脚的炖菜)

所用食材:not tags.meat(不放肉)、tags.veggie(蔬菜)、not tags.inedible(不放树枝) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_SMALL,(3点血) 补饥饿量:TUNING.CALORIES_MED,(25点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:1,(1小时)

jammypreserves(果酱蜜饯) 所用食材:tags.fruit(水果)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.inedible(不放树枝) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_SMALL,(3点血)

补饥饿量:TUNING.CALORIES_SMALL*3,(37.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

fruitmedley(水果拼盘)

所用食材:tags.fruit and tags.fruit >= 3(水果大于等于3)、not tags.meat(不放肉)、not

tags.veggie(不放蔬菜)

食物类型:\(蔬菜)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_MED,(25点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑)

温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度) 温度持续时间:TUNING.FOOD_TEMP_BRIEF,(5秒) 料理时间:.5,(0.5小时)

fishtacos(玉米饼包炸鱼) 所用食材:tags.fish(鱼)、names.corn or names.corn_cooked(生、熟玉米) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

waffles(华夫饼) 所用食材:names.butter(黄油)、names.berries or names.berries_cooked(生、熟浆果)、tags.egg(蛋)

食物类型:\(蔬菜)

补血量:TUNING.HEALING_HUGE,(60点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

monsterlasagna(怪物千层饼)

所用食材:tags.monster and tags.monster >= 2(疯肉大于等于2)、not tags.inedible(不放树枝)

食物类型:\(肉)

补血量:-TUNING.HEALING_MED,(-20点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天)

补脑值:-TUNING.SANITY_MEDLARGE,(-20点脑) 料理时间:.5,(0.5小时)

powcake(芝士蛋糕) 所用食材:names.twigs(树枝)、names.honey(蜂蜜)、names.corn or names.corn_cooked(生、熟玉米)

食物类型:\(蔬菜)

补血量:-TUNING.HEALING_SMALL,(-3点血)

补饥饿量:0,(0点饥饿)

保鲜时间:9000000,(9000000天) 补脑值:0,(0点脑)

料理时间:.5,(0.5小时)

unagi(鳗鱼料理)

所用食材:names.cutlichen(苔藓)、names.eel or names.eel_cooked(生、熟鳗鱼) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_MEDSMALL,(18.75点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

wetgoop(湿腻焦糊)

所用食材:true(所有非食谱的组合) 食物类型:无

补血量:0,(0点血) 补饥饿量:0,(0点饥饿)

保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:0,(0点脑)

料理时间:.25,(0.25小时)

flowersalad(花沙拉)

所用食材:names.cactusflower(仙人掌花)、tags.veggie and tags.veggie >= 2(蔬菜大于等于2)、not tags.meat(不放肉)、not tags.inedible(不放树枝)、not tags.egg(不放蛋)、not tags.sweetener(不放蜂蜜或蜂巢)、not tags.fruit(不放水果) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_LARGE,(40点血)

补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_FAST,(6天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

icecream(冰激淋) 所用食材:tags.frozen(冰)、tags.dairy(乳制品)、tags.sweetener(蜂蜜或蜂巢)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.inedible(不放树枝)、not tags.egg(不放蛋)

食物类型:\(蔬菜) 补血量:0,(0点血)

补饥饿量:TUNING.CALORIES_MEDSMALL,(18.75点饥饿) 保鲜时间:TUNING.PERISH_SUPERFAST,(3天) 补脑值:TUNING.SANITY_LARGE,(33点脑)

温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度)

温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.5,(0.5小时)

watermelonicle(西瓜冰)

所用食材:names.watermelon(西瓜)、tags.frozen(冰)、names.twigs(树枝)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.egg(不放蛋) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_SMALL,(3点血)

补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_SUPERFAST,(3天) 补脑值:TUNING.SANITY_MEDLARGE,(20点脑) 温度:TUNING.COLD_FOOD_BONUS_TEMP,(-40度) 温度持续时间:TUNING.FOOD_TEMP_AVERAGE,(10秒) 料理时间:.5,(0.5小时)

trailmix(干果)

所用食材:names.acorn_cooked(熟橡果)、tags.seed and tags.seed >= 1(种子大于等于1)、names.berries or names.berries_cooked(浆果或熟浆果)、tags.fruit and tags.fruit >= 1(水果大于等于1)、not tags.meat(不放肉)、not tags.veggie(不放蔬菜)、not tags.egg(不放蛋)、not tags.dairy(不放乳制品) 食物类型:\(蔬菜)

补血量:TUNING.HEALING_MEDLARGE,(30点血) 补饥饿量:TUNING.CALORIES_SMALL,(12.5点饥饿) 保鲜时间:TUNING.PERISH_SLOW,(15天) 补脑值:TUNING.SANITY_TINY,(5点脑) 料理时间:.5,(0.5小时)

hotchili(咖喱)

所用食材:tags.meat >= 1.5(肉大于等于1.5)、tags.veggie >= 1.5(蔬菜大于等于1.5) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(20点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天) 补脑值:0,(0点脑)

温度:TUNING.HOT_FOOD_BONUS_TEMP,(40度) 温度持续时间:TUNING.FOOD_TEMP_LONG,(15秒) 料理时间:.5,(0.5小时)

guacamole(鳄梨酱)

所用食材:names.mole(鼹鼠)、names.cactus_meat(仙人掌肉)、not tags.fruit(不放水果) 食物类型:\(肉)

补血量:TUNING.HEALING_MED,(8点血)

补饥饿量:TUNING.CALORIES_LARGE,(37.5点饥饿) 保鲜时间:TUNING.PERISH_MED,(10天)

补脑值:0,(0点脑)

料理时间:.5,(0.5小时)

三七六.常用物品中英文名称 1.材料:

cutgrass (草) twigs (树枝) log (木头) charcoal (木炭) ash (灰)

cutreeds (采下的芦苇) lightbulb (荧光果) petals (花瓣)

petals_evil (噩梦花瓣) pinecone (松果) foliage (叶子)

cutlichen (摘下的苔藓) wormlight (虫子果) lureplantbulb (食人花种子) flint (燧石) nitre (硝石)

redgem (红宝石) bluegem (蓝宝石) purplegem (紫宝石) greengem (绿宝石) orangegem (橙宝石) yellowgem (黄宝石) rocks (岩石) goldnugget (黄金) thulecite (铥矿石)

thulecite_pieces (铥矿碎片) rope (绳子) boards (木板) cutstone (石砖) papyrus (纸)

houndstooth (犬牙) pigskin (猪皮) manrabbit_tail (兔人尾巴) silk (蜘蛛丝)

spidergland (蜘蛛腺体) spidereggsack (蜘蛛卵) beardhair (胡子) beefalowool (牛毛) honeycomb (蜂巢) stinger (蜂刺)

walrus_tusk (海象牙) feather_crow (乌鸦羽毛) feather_robin (红雀羽毛)

feather_robin_winter (雪雀羽毛) horn (牛角)

tentaclespots (触手皮) trunk_summer (夏象鼻) trunk_winter (冬象鼻) slurtleslime (蜗牛龟粘液) slurtle_shellpieces (蜗牛龟壳片) butterflywings (蝴蝶翅膀) mosquitosack (蚊子血囊) slurper_pelt (啜食者皮) minotaurhorn (远古守护者角) deerclops_eyeball (巨鹿眼球) lightninggoathorn (闪电羊角) glommerwings (格罗门翅膀) glommerflower (格罗门花) glommerfuel (格罗门燃料) livinglog (活木头)

nightmarefuel (噩梦燃料) gears (齿轮) transistor(晶体管) marble (大理石) boneshard (硬骨头) ice (冰) poop (便便) guano (鸟粪)

dragon_scales (蜻蜓鳞片) goose_feather (鹿鸭羽毛) coontail (浣熊尾巴) bearger_fur (熊皮)

2.工具武器:

axe (斧子)

goldenaxe (黄金斧头) lucy (露西斧子) hammer (锤子) pickaxe (镐)

goldenpickaxe (黄金镐) shovel (铲子)

goldenshovel (黄金铲子) pitchfork (草叉) razor (剃刀) bugnet (捕虫网) fishingrod (鱼竿)

multitool_axe_pickaxe (多功能工具) cane (行走手杖) trap (陷阱)

birdtrap (鸟陷阱)

trap_teeth (牙齿陷阱) trap_teeth_maxwell (麦斯威尔的牙齿陷阱) backpack (背包) piggyback (猪皮包) krampus_sack (坎普斯背包) umbrella (雨伞)

grass_umbrella(草伞) heatrock (保温石) bedroll_straw (草席卷) bedroll_furry (毛皮铺盖) torch (火炬) lantern (提灯)

pumpkin_lantern (南瓜灯) compass (指南针) fertilizer(化肥)

firesuppressor(灭火器)

sewing_kit (缝纫工具包) spear (矛)

boomerang (回旋镖) tentaclespike (狼牙棒) blowdart_pipe (吹箭)

blowdart_sleep (麻醉吹箭) blowdart_fire (燃烧吹箭) hambat (火腿短棍) nightsword (暗影剑) batbat (蝙蝠棒) ruins_bat (远古短棒)

spear_wathgrithr (瓦丝格雷斯矛) panflute (排箫)

onemanband (独奏乐器) gunpowder (火药) beemine (蜜蜂地雷) bell (铃)

amulet (红色护身符) blueamulet (蓝色护身符) purpleamulet (紫色护身符) yellowamulet (黄色护身符) orangeamulet (橙色护身符) greenamulet (绿色护身符)

nightmare_timepiece (铥矿奖章) icestaff (冰魔杖) firestaff (火魔杖) telestaff (传送魔杖) orangestaff (橙色魔杖) greenstaff (绿色魔杖) yellowstaff (黄色魔杖) diviningrod (探矿杖) book_birds (召唤鸟的书) book_tentacles (召唤触手的书) book_gardening (催生植物的书) book_sleep (催眠的书)

book_brimstone (召唤闪电的书) waxwelljournal (麦斯威尔的日志) abigail_flower (阿比盖尔之花) balloons_empty (空气球) balloon (气球) lighter (薇洛的打火机)

chester_eyebone (切斯特骨眼) featherfan (羽毛扇) staff_tornado (龙卷风魔杖) nightstick (夜棍)

3.穿戴:

strawhat (草帽) flowerhat (花环)

beefalohat (牛毛帽) featherhat (羽毛帽) footballhat (猪皮帽) tophat (高礼帽) earmuffshat (兔耳罩)

winterhat (冬帽) minerhat (矿工帽) spiderhat (蜘蛛帽) beehat (蜂帽) walrushat (海象帽) slurtlehat (蜗牛帽子) bushhat (丛林帽) ruinshat (远古王冠) rainhat(防雨帽) icehat(冰帽) watermelonhat (西瓜帽) catcoonhat (浣熊帽)

wathgrithrhat (瓦丝格雷斯帽) armorwood (木盔甲) armorgrass (草盔甲) armormarble (大理石盔甲) armor_sanity (夜魔盔甲)

armorsnurtleshell (蜗牛龟盔甲) armorruins (远古盔甲) sweatervest (小巧背心) trunkvest_summer (夏日背心) trunkvest_winter (寒冬背心) armorslurper (饥饿腰带) raincoat(雨衣)

webberskull (韦伯头骨) molehat (鼹鼠帽)

armordragonfly (蜻蜓盔甲) beargervest (熊背心) eyebrellahat (眼睛帽) reflectivevest (反射背心) hawaiianshirt (夏威夷衬衫)

4.建筑:

campfire (营火) firepit (石头营火) coldfire(冷火)

coldfirepit(石头冷火) cookpot (锅) icebox (冰箱)

winterometer (寒冰温度计) rainometer (雨量计)

slow_farmplot (一般农田) fast_farmplot (高级农田) siestahut(午睡小屋) tent (帐篷) homesign (路牌) birdcage (鸟笼) meatrack (晾肉架) lightning_rod (避雷针) pottedfern (盆栽) nightlight (暗夜照明灯) nightmarelight (影灯) researchlab (科学机器) researchlab2 (炼金术引擎) researchlab3 (阴影操纵者) researchlab4 (灵子分解器) treasurechest (木箱) skullchest (骷髅箱)

pandoraschest (华丽的箱子) minotaurchest (大华丽的箱子) wall_hay_item (草墙) wall_wood_item (木墙) wall_stone_item (石墙) wall_ruins_item (铥墙) wall_hay (地上的草墙) wall_wood (地上的木墙) wall_stone (地上的石墙) wall_ruins (地上的铥墙) pighouse (猪房) rabbithole (兔房) mermhouse (鱼人房)

resurrectionstatue (肉块雕像) resurrectionstone (重生石) ancient_altar (远古祭坛)

ancient_altar_broken (损坏的远古祭坛) telebase (传送核心) gemsocket (宝石看台)

eyeturret (固定在地上的眼睛炮塔) eyeturret_item (可带走的眼睛炮塔) cave_exit (洞穴出口) turf_woodfloor (木地板) turf_carpetfloor (地毯地板) turf_checkerfloor (棋盘地板) adventure_portal (冒险之门) rock_light (火山坑)

gravestone (墓碑) mound (坟墓土堆) skeleton (人骨)

houndbone (狗骨头) animal_track (动物足迹) dirtpile (可疑的土堆) pond (池塘)

pond_cave (洞穴池塘) pighead (猪头棍) mermhead (鱼头棍) pigtorch (猪火炬) rabbithole (兔子洞) beebox (蜂箱) beehive (野生蜂窝) wasphive (杀人蜂窝)

spiderhole (洞穴蜘蛛洞) walrus_camp (海象窝) tallbirdnest (高鸟窝) houndmound (猎犬丘) slurtlehole (蜗牛窝) batcave (蝙蝠洞) monkeybarrel (猴子桶) spiderden (蜘蛛巢穴) molehill (鼹鼠丘) catcoonden (浣熊洞) rock1 (带硝石的岩石) rock2 (带黄金的岩石)

rock_flintless (只有石头的岩石) stalagmite_full(大圆洞穴石头) stalagmite_med (中圆洞穴石头) stalagmite_low (小圆洞穴石头) stalagmite_tall_full (大高洞穴石头) stalagmite_tall_med (中高洞穴石头) stalagmite_tall_low (小高洞穴石头) rock_ice (冰石)

ruins_statue_head (远古头像) ruins_statue_mage (远古法师雕像) marblepillar (大理石柱子) marbletree (大理石树) statueharp (竖琴雕像) basalt (玄武岩)

basalt_pillar (高玄武岩) insanityrock (猪王矮柱石) sanityrock (猪王高柱石)

ruins_chair (远古椅子) ruins_vase (远古花瓶) ruins_table (远古桌子) statuemaxwell (麦斯威尔雕像) statueglommer (格罗门雕像) relic (废墟)

ruins_rubble (损毁的废墟) bishop_nightmare (损坏的雕像) rook_nightmare (损坏的战车) knight_nightmare (损坏的骑士) chessjunk1 (损坏的机械1) chessjunk2 (损坏的机械2) chessjunk3 (损坏的机械3)

teleportato_ring (环状传送机零件) teleportato_box (盒状传送机零件) teleportato_crank (曲柄状传送机零件) teleportato_potato (球状传送机零件) teleportato_base (传送机零件底座) teleportato_checkmate (传送机零件底座) wormhole (虫洞)

wormhole_limited_1 (被限制的虫洞) stafflight (小星星)

treasurechest_trap (箱子陷阱) icepack (冰包) dragonflychest (蜻蜓箱子)

5.食物:

carrot (胡萝卜)

carrot_cooked (熟胡萝卜) berries (浆果) berries_cooked (熟浆果) pumpkin (南瓜)

pumpkin_cooked (熟南瓜) dragonfruit (火龙果)

dragonfruit_cooked(熟火龙果) pomegranate (石榴)

pomegranate_cooked (熟石榴) corn (玉米)

corn_cooked (熟玉米) durian (榴莲) durian_cooked (熟榴莲)

eggplant (茄子)

eggplant_cooked (熟茄子) cave_banana (洞穴香蕉)

cave_banana_cooked (熟洞穴香蕉) acorn (橡果)

acorn_cooked(熟橡果) cactus_meat (仙人掌肉) watermelon(西瓜)

red_cap (采摘的红蘑菇)

red_cap_cooked (煮熟的红蘑菇) green_cap (采摘的绿蘑菇) green_cap_cooked (煮熟的绿蘑菇) blue_cap_cooked (煮熟的蓝蘑菇) blue_cap (采摘的蓝蘑菇) seeds (种子)

seeds_cooked (熟种子) carrot_seeds (胡萝卜种子) pumpkin_seeds (南瓜种子) dragonfruit_seeds (火龙果种子) pomegranate_seeds (石榴种子) corn_seeds (玉米种子) durian_seeds (榴莲种子) eggplant_seeds (茄子种子) smallmeat (小肉)

cookedsmallmeat (小熟肉) smallmeat_dried (小干肉) meat (大肉)

cookedmeat (大熟肉) meat_dried (大干肉) drumstick (鸡腿)

drumstick_cooked (熟鸡腿) monstermeat (疯肉)

cookedmonstermeat (熟疯肉) monstermeat_dried (干疯肉) plantmeat (食人花肉)

plantmeat_cooked (熟食人花肉) bird_egg (鸡蛋)

bird_egg_cooked (煮熟的鸡蛋) rottenegg (烂鸡蛋) tallbirdegg (高鸟蛋)

tallbirdegg_cooked (熟高鸟蛋) tallbirdegg_cracked (孵化的高鸟蛋) fish (鱼)

fish_cooked (熟鱼)

eel (鳗鱼)

eel_cooked (熟鳗鱼) froglegs (蛙腿)

froglegs_cooked (熟蛙腿) batwing (蝙蝠翅膀)

batwing_cooked (熟蝙蝠翅膀) trunk_cooked (熟象鼻) mandrake (曼德拉草)

cookedmandrake (熟曼特拉草) honey (蜂蜜) butter (黄油) butterflymuffin (奶油松饼)

frogglebunwich (青蛙圆面包三明治) honeyham (蜜汁火腿) dragonpie (龙馅饼) taffy (太妃糖) pumpkincookie (南瓜饼) kabobs (肉串) powcake (芝士蛋糕) mandrakesoup (曼德拉草汤) baconeggs (鸡蛋火腿) bonestew (肉汤)

perogies (半圆小酥饼) wetgoop (湿腻焦糊) ratatouille (蹩脚的炖菜) fruitmedley (水果拼盘) fishtacos (玉米饼包炸鱼) waffles (华夫饼)

turkeydinner (火鸡正餐) fishsticks (鱼肉条)

stuffedeggplant (香酥茄盒) honeynuggets (甜蜜金砖) meatballs (肉丸)

jammypreserves (果酱蜜饯) monsterlasagna (怪物千层饼) unagi (鳗鱼料理) bandage (蜂蜜绷带) healingsalve (治疗药膏) spoiled_food (腐烂食物) flowersalad (花沙拉) icecream (冰激淋)

watermelonicle (西瓜冰) trailmix (干果) hotchili (咖喱)

guacamole (鳄梨酱) goatmilk (羊奶)

6.植物:

flower (花)

flower_evil (噩梦花) carrot_planted (长在地上的胡萝卜) grass (长在地上的草) depleted_grass (草根) dug_grass (长草簇) sapling (树苗)

dug_sapling (可种的树苗) berrybush (果树丛) dug_berrybush (可种的果树丛) berrybush2 (果树丛2)

dug_berrybush2 (可种的果树丛2) marsh_bush (尖刺灌木)

dug_marsh_bush (可种的尖刺灌木) reeds (芦苇) lichen (洞穴苔藓) cave_fern (蕨类植物) evergreen (树)

evergreen_sparse (无松果的树) marsh_tree (针叶树)

cave_banana_tree (洞穴香蕉树) livingtree (活树) deciduoustree (橡树)

deciduoustree_tall (高橡树) deciduoustree_short (矮橡树) red_mushroom (红蘑菇) green_mushroom (绿蘑菇) blue_mushroom (蓝蘑菇) mushtree_tall (高蘑菇树) mushtree_medium (中蘑菇树) mushtree_small (小蘑菇树) flower_cave (单朵洞穴花) flower_cave_double (双朵洞穴花) flower_cave_triple (三朵洞穴花) tumbleweed (滚草) cactus (仙人掌)

cactus_flower (仙人掌花)

marsh_plant (水塘边小草) pond_algae (水藻)

7.动物:

rabbit (兔子) perd (火鸡) crow (乌鸦) robin (红雀) robin_winter (雪雀) butterfly (蝴蝶) fireflies (萤火虫) bee (蜜蜂)

killerbee (杀人蜂) flies (苍蝇) mosquito (蚊子) frog (青蛙) beefalo (牛)

babybeefalo (小牛) lightninggoat (闪电羊) pigman (猪人) pigguard (猪守卫) bunnyman (兔人) merm (鱼人)

spider_hider (洞穴蜘蛛) spider_spitter (喷射蜘蛛) spider (地面小蜘蛛) spider_warrior (地面绿蜘蛛) spiderqueen (蜘蛛女王) spider_dropper (白蜘蛛) hound (猎狗) firehound(红色猎狗) icehound (冰狗) tentacle (触手)

tentacle_garden (巨型触手) leif (树精)

leif_sparse (稀有树精) walrus (海象)

little_walrus (小海象) smallbird (小高鸟) teenbird (青年高鸟) tallbird (高鸟)

koalefant_summer (夏象) koalefant_winter (冬象) penguin (企鹅) slurtle (蜗牛龟) snurtle (黏糊虫) bat (蝙蝠) rocky (龙虾) monkey (猴子) slurper (缀食者) buzzard (秃鹫) mole (鼹鼠) catcoon (浣熊) knight (发条骑士) bishop (主教) rook (战车) crawlinghorror (爬行暗影怪) terrorbeak (尖嘴暗影怪) deerclops (巨鹿)

minotaur (远古守护者) worm (远古虫子) abigail (阿比盖尔) ghost (幽灵)

shadowwaxwell (麦斯威尔黑影小人) krampus (坎普斯) glommer (格罗门) chester (切斯特) lureplant (食人花) eyeplant (食人花眼睛) bigfoot (大脚) pigking (猪王) moose (鹿鸭) mossling (小鸭) dragonfly (蜻蜓) warg (座狼) bearger (熊)

birchnutdrake (坚果鸭) mooseegg (鹿鸭蛋)

8.角色:

wilson (威尔逊) waxwell (麦斯威尔)

wendy (温蒂) woodie (伍迪) wes (韦斯)

wickerbottom (图书管理员) willow (薇洛) wolfgang (沃尔夫冈) wx78 (机器人)

wathgrithr (瓦丝格雷斯) webber (韦伯)

易宁:饥荒游戏实用修改技巧(请自行备份原文件)

适用于巨人的统治DLC游戏100795版,去掉修改路径中的DLC0001\\可用于非DLC版

最新版下载地址:http://bbs.3dmgame.com/thread-3859071-1-1.html

2014年5月8日更新:增加“三一0.疯狂躲避球(用浣熊尾巴种躲避球场,在圈内60秒不被球打到,赢50个黄金)”,应“随心活着”要求修复“二八九.自动取款机(用活木头种自动取款机,存入的黄金每天给3%利息)”路径,应“”要求修复“三六九.使不能堆叠的物品可堆叠”路径

索引:

一.全人物解锁

二.提高主角血量10倍 三.主角自动回血

四.增加食物及料理补血量10倍

五.菩萨低眉(主角受怪物攻击毫发无伤,怪物反暴毙) 六.复活石无限使用(主角永生)

七.主角自动补脑(妈妈再也不用担心我的学习) 八.主角不会饿

九.延缓冻、饿死亡时间 十.主角不怕火、无惧黑暗 十一.提高主角攻击力

十二.主角可渡海(没有什么可以阻挡,你对自由的向往) 十三.主角跑得更快

十四.背猪皮包、穿大理石盔甲行走速度不减慢 十五.提高拿手杖行走速度

十六.解锁全科技(全人物不用机器就可造全部物品) 十七.快速制造物品

十八.地图全开(游戏中按Ctrl+1) 十九.加大单格堆叠数量

二十.增加主角物品条的格子

二十一.双层主角物品条(60格)

二十二.同时携带多个背包(背包可库存) 二十三.背包格子增大至39格 二十四.制造坎普斯背包

二十五.伍迪砍树不会变海狸

二十六.伍迪吃疯肉立即变海狸且随身物品不掉落 二十七.图书管理员不再失眠(老太太可以睡帐篷) 二十八.麦斯威尔用魔法书召唤分身不减脑上限 二十九.瓦丝格雷斯可以吃蔬菜 三十.韦伯不被当成怪物

三十一.全部物品无限使用(工具、武器、盔甲、魔杖、护身符、衣服、帽子、照明物品等全部无限使用)

三十二.修改装备使用次数及时间 三十三.武器伤害值加大

三十四.盔甲在就不掉血(盔甲100%吸收伤害值) 三十五.提高盔甲耐久力

三十六.盔甲永固(永远100%)

三十七.一次采集五个

三十八.快速采集草、树枝、浆果 三十九.远程采集和拾起物品

四十.收割者(吹排箫一次采集周边所有植物)

四十一.用普通种子种胡萝卜且一次采10个(胡萝卜田) 四十二.用便便种曼德拉草

四十三.一斧砍倒一棵树、一镐开掉一块石 四十四.砍树多掉3倍木头 四十五.砍树无树桩 四十六.树桩继续长成树

四十七.采矿时50%概率挖出宝石和铥矿石 四十八.采矿时多掉黄金

四十九.无限开石头(石头不消失)

五十.挖草一次得10个长草簇 五十一.种草不用施肥

五十二.挖果树丛一次得10个果树丛根 五十三.种果树丛不用施肥 五十四.摘浆果不出现火鸡

五十五.摘仙人掌不扎手

五十六.挖树苗一次得10个树苗根

五十七.用芦苇种植芦苇(芦苇可移植) 五十八.挖尖刺灌木一次得10个尖刺灌木根 五十九.栽种尖刺灌木产黄油(植物黄油) 六十.花瓣种花(花可移植) 六十一.用树枝种香蕉树

六十二.用蘑菇种蘑菇(蘑菇可移植) 六十三.用苔藓种苔藓(苔藓可移植) 六十四.用荧光果种三朵洞穴花 六十五.铲掉洞穴花得荧光果

六十六.缩短草、树杈、尖刺灌木、洞穴花、苔藓、浆果、芦苇长出时间 六十七.冬天草、树杈、蘑菇、香蕉树、苔藓、浆果、芦苇也生长 六十八.生命号角(吹牛角让农田和植物迅速长出)

六十九.农田收获更多产品 七十.农作物1秒长出来 七十一.冬天农作物也生长 七十二.农田不用施肥

七十三.煮一锅收多个料理 七十四.缩短煮料理时间

七十五.冰箱容量增加3倍(27格) 七十六.冰箱永久保鲜 七十七.背包可冷藏食品

七十八.晾肉无需等待(将肉放在晾肉架上即干) 七十九.晾肉架一次收多块干肉 八十.木箱容量增加9倍(81格)

八十一.蜻蜓箱子容量增加9倍(108格) 八十二.精炼选项里的物品一次造10个

八十三.喂鸟蔬菜多掉种子 八十四.冬天野外的鸟也掉种子 八十五.种子腐烂变慢 八十六.收获蜂箱不被蛰

八十七.蜂箱容量增加10倍(最多可采60个蜂蜜) 八十八.蜂箱快速产蜂蜜

八十九.萤火虫不怕人(人靠近不会灭、白天也可看见)

九十.空手抓蜜蜂、杀人蜂、蝴蝶、萤火虫(用橙色护身符可以快速吸取) 九十一.快速找到牛(牛在地图上显示) 九十二.牛产便便速度增加1倍 九十三.喂牛蔬菜无限产黄油 九十四.牛醒着也可剪牛毛

九十五.游牧生涯(带牛毛帽让牛群跟随,牛不集体攻击主角)

九十六.养殖牛(用牛毛种小牛)

九十七.养殖兔子(用兔子种兔子洞、兔子可堆叠) 九十八.养殖火鸡(用鸡蛋种会下蛋且不用圈养的火鸡) 九十九.养殖大象(用兔人尾巴种大象)

一00.养殖高鸟(种高鸟蛋得不攻击、下高鸟蛋的大高鸟)

一0一.下钩就上鱼(无限刷鱼) 一0二.用腐烂食物种普通池塘 一0三.用蛙腿种可钓鳗鱼池塘 一0四.用铲子挖掉池塘 一0五.冬天池塘不上冻

一0六.池塘不生青蛙、蚊子 一0七.青蛙不偷东西

一0八.池塘边长满曼德拉草

一0九.主角可夜视(按键盘H键开关夜视功能) 一一0.火炬不用尽(用到剩0%不消失,可继续用) 一一一.矿工灯无限使用

一一二.提灯改用木头、树杈、牛粪等可燃物作燃料 一一三.提灯可以点50天

一一四.南瓜灯永不坏(无限使用)

一一五.用硝石种麦斯威尔灯(靠近自动点燃、远离自动灭) 一一六.石头营火永不灭

一一七.光明世界(地上、洞穴、远古遗址都永无黑暗)

一一八.机器可携带 一一九.建造机器零距离

一二0.用黄金种远古祭坛(以解锁远古科技) 一二一.增加墙的耐久力 一二二.墙自动回血

一二三.墙壁永固(自己可砸,怪物无法破坏) 一二四.建造农田、蜂箱、晾肉架零距离 一二五.在海上盖建筑

一二六.围海造田(建造岛屿)

一二七.用岩石种海洋(建造护城河) 一二八.地板一次造4个

一二九.增加15种可造地皮(1根草造10块) 一三0.眼睛炮塔建在地上后可搬运

一三一.眼睛炮塔一次造10个(无须犀牛角、巨鹿眼球) 一三二.靠近盆栽可补脑、可采蜂蜜,盆栽会发光

一三三.牙齿陷阱自动重置(1秒自动重置) 一三四.部署牙齿陷阱零距离

一三五.回旋镖自动接住且无限使用

一三六.装备回旋镖召唤猎物(打猎游戏) 一三七.一支吹箭用20次(按百分比使用)

一三八.吹箭无限使用(射中目标后自动回到手中) 一三九.快速找到骨眼(骨眼在地图上显示) 一四0.切斯特(狗箱)跑得快 一四一.切斯特(狗箱)不死

一四二.切斯特(狗箱)容量增加9倍(81格) 一四三.保温石保温时间延长1倍

一四四.建造肉块雕像不罚血(正常要从血的上限减30) 一四五.白天也能睡帐篷,睡帐篷不减饥饿 一四六.睡草席卷可补血

一四七.护身符装备在帽子格(省出身体格穿盔甲或带背包) 一四八.橙色护身符吸取物品加速、范围加大、不吸常用物品 一四九.用紫色魔杖传送不降脑

一五0.在地下也能使用紫色魔杖传送到传送核心 一五一.传送核心自由开关(不消耗紫宝石) 一五二.延长蓝色魔杖冻住敌人时间

一五三.蓝色魔杖升级版(一打冻住一大片)

一五四.全人物可制造打火机(原来只有薇洛专用)

一五五.全人物可制造伍迪的斧子(8下砍倒1棵树,普通斧子15下) 一五六.全人物可制造魔法书

一五七.全民吹气球(气球威力大、不伤主角、不降脑、彩色光、分散怪物注意力) 一五八.全人物可制造瓦丝格雷斯矛、瓦丝格雷斯帽

一五九.瑞士手杖(砍树、凿石、锤墙、挖草、祛暑、取暖、防雨、补脑、瞬移、10倍攻击力、2倍速度、照明)

一六0.神之矛(矛攻击时召唤闪电雷击敌人) 一六一.钓金龟(用鱼竿将敌人变成黄金雕像) 一六二.萌时代(扔蜂蜜将怪物变回童年) 一六三.犬牙手雷(扔犬牙炸倒一大片) 一六四.高爆地雷(指南针放在地上作地雷)

一六五.死神之光(拿提灯时右键点空地,满屏敌人通杀)

一六六.魔之双臂(狼牙棒左键抓来敌人并致死、右键抓地移动主角) 一六七.致命的毒箭(中吹箭的敌人不知不觉流血至死) 一六八.电击枪(用橙色魔杖远程电晕敌人,使其任你宰割) 一六九.速射步枪(黄色魔杖左键点射、右键连射蜂刺子弹)

一七0.反物质制造机(绿魔杖左键点敌人,生成敌人反物质分身自相残杀) 一七一.收妖镜(装备铥矿奖章对敌人按右键,将其收入镜中)

一七二.溜溜球(用陷阱种溜溜球,连续打击多个目标,打完自动回到手中) 一七三.千斤锤(用火腿短棍攻击时,天降巨石将敌人拍扁) 一七四.霸王枪(瓦丝格雷斯矛升级为霸王枪,鼠标左键远距离突刺并撤回,右键挑飞敌人,敌人会喷血)

一七五.霸王斧(用蜻蜓鳞片种霸王斧,攻击敌人时震开并伤害周围敌人,可吸敌人的血)

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