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5.2.Ìí¼ÓÒ»¸ö·½·¨À´ÏÔʾÊó±ê
1. function DrawTraceDebugRays() 2. {
3. local KWPlayerController IsoPlayerController;
4. IsoPlayerController = KWPlayerController(PlayerOwner); 5.
6. //»æ»Ñ¡Ôñ·¶Î§¡£
7. //MakeColorµÄ²ÎÊýΪR,G,BÒÔ¼°Í¸Ã÷ͨµÀ¡£ 8. Draw3DLine(IsoPlayerController.StartTrace,
IsoPlayerController.EndTrace, MakeColor(255,128,128,255)); 9. //»æ»Òƶ¯Â·Ïß
10. Draw3DLine(IsoPlayerController.PawnEyeLocation, IsoPlayerController.MouseHitWorldLocation, MakeColor(0,200,255,255)); 11.}
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1. if(bDrawTraces) 2. {
3. //¸¸ÀàÓÐÕâôһ¸öÍæÒ⣬¿ÉÒÔÏÔʾѰ·µÄÏß·¡£ 4. super.DrawRoute(Pawn(PlayerOwner.ViewTarget)); 5. DrawTraceDebugRays(); 6. }
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1. //ÉèÖýçÃæÀà
2. HUDType=class'KWGame.KWHud'
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1. class MeshMouseCursor extends Actor; 2. var() StaticMeshComponent Mesh; 3. DefaultProperties 4. {
5. Begin Object Class=StaticMeshComponent Name=MarkerMesh 6. BlockActors=false 7. CollideActors=true 8. BlockRigidBody=false 9. //Ä£ÐÍÎļþ
10. StaticMesh=StaticMesh'Effect.UI.Mouse0001mesh' 11. //ÖØÖÃÄ£Ð͵ĴóС-0.3±¶
12. Scale3D=(X=0.3,Y=0.3,Z=0.3)
13. Rotation=(Pitch=-16384, Yaw=0, Roll=0) 14. End Object
15. Mesh=MarkerMesh
16. CollisionComponent=MarkerMesh 17. Components.Add(MarkerMesh)
18.}
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1. MouseCursor = Spawn(class'MeshMouseCursor', self, 'marker');
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1. event PlayerTick( float DeltaTime ) 2. {
3. super.PlayerTick(DeltaTime);
4. //ÉèÖõ±Ç°Êó±êµÄλÖÃΪKWHudÖÐPostRender·½·¨È¡µ½µÄMouseHitWorldLocation
5. MouseCursor.SetLocation(MouseHitWorldLocation); 6. }
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