2.同时携带多个小猪包:用记事本打开游戏目录\\data\\scripts\\prefabs\\piggyback.lua文件,将inst.components.inventoryitem.cangoincontainer inst.components.inventoryitem.cangoincontainer = true
3.同时携带多个坎普斯背包:用记事本打开游戏目录\\data\\scripts\\prefabs\\krampus_sack.lua文件,将inst.components.inventoryitem.cangoincontainer = false修改为inst.components.inventoryitem.cangoincontainer = true
即可同时携带多个背包
二十一.制造坎普斯背包(18版及以后游戏使用)
用记事本打开游戏目录\\data\\scripts\\recipes.lua文件,在Recipe("piggyback", {Ingredient("pigskin", 4), Ingredient("silk", 6), Ingredient("rope", 2)}, RECIPETABS.SURVIVAL, TECH.SCIENCE_TWO)的下一行插入以下内容:
Recipe("krampus_sack",
即可用5个草、5个树杈制造坎普斯背包
二十二.武器伤害值加大
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,查找以下内容:
UNARMED_DAMAGE = 10,
空手
NIGHTSWORD_DAMAGE = wilson_attack*2, 暗影剑 BATBAT_DAMAGE = wilson_attack * 1.25, 蝙蝠棒 BATBAT_DRAIN = wilson_attack * 0.2, SPIKE_DAMAGE = wilson_attack*1.5, SPEAR_DAMAGE = wilson_attack, 矛 AXE_DAMAGE = wilson_attack*.8, 斧头 PICK_DAMAGE = wilson_attack*.8, 镐
枯竭蝙蝠棒 狼牙棒
{Ingredient("cutgrass",
5),Ingredient("twigs", 5)}, RECIPETABS.SURVIVAL, TECH.NONE)
=
false
修
改
为
HAMBAT_DAMAGE = wilson_attack, 火腿棍棒
BOOMERANG_DAMAGE = wilson_attack*.8, 回旋镖 TORCH_DAMAGE = wilson_attack*.5, SHOVEL_DAMAGE = wilson_attack*.5,
火炬 铲子
草叉
HAMMER_DAMAGE = wilson_attack*.5, 锤 PITCHFORK_DAMAGE = wilson_attack*.5,
BUGNET_DAMAGE = wilson_attack*.125, 捕虫网 FISHINGROD_DAMAGE = wilson_attack*.125, 鱼杆 UMBRELLA_DAMAGE = wilson_attack*.5, 雨伞 CANE_DAMAGE = wilson_attack*.5, 手杖 BEAVER_DAMAGE = wilson_attack*1.5, 海狸 MULTITOOL_DAMAGE = wilson_attack*.9, PIPE_DART_DAMAGE = 100, 吹箭 TRAP_TEETH_DAMAGE = 60, 牙齿陷阱
加大每行最后的数字,即可增大各种武器的伤害值,游戏中的伤害值是你修改的数字乘34(主角攻击力)
二十三.修改魔杖伤害值(魔杖一击必杀) 用
记
事
本
打
开
游
戏
目
录
\\data\\scripts\\prefabs\\staff.lua
修
改
文
件
,
将为
inst.components.weapon:SetDamage(0)inst.components.weapon:SetDamage(0)要修改
二十四.修改装备使用次数及时间
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,查找以下内容:
AXE_USES = 100,
斧头
锤
HAMMER_USES = 75,
多功能工具
inst.components.weapon:SetDamage(TUNING.PIPE_DART_DAMAGE*30)即可,一共有两处
SHOVEL_USES = 25, 铲子 PITCHFORK_USES = 25, 草叉 PICKAXE_USES = 33, 镐 BUGNET_USES = 10, 捕虫网 SPEAR_USES = 150, 矛 SPIKE_USES = 100, 狼牙棒 FISHINGROD_USES = 9, 鱼杆 TRAP_USES = 8,
陷阱
BOOMERANG_USES = 10, 回旋镖 NIGHTSWORD_USES = 100, ICESTAFF_USES = 20, 冰魔杖 FIRESTAFF_USES = 20,
火魔杖 TELESTAFF_USES = 5,
远程魔杖
橙色魔杖
YELLOWSTAFF_USES = 20, 黄色魔杖 ORANGESTAFF_USES = 20, HAMBAT_USES = 100,
GREENSTAFF_USES = 5, 绿色魔杖
火腿棍棒
BATBAT_USES = 75, 蝙蝠棒
MULTITOOL_AXE_PICKAXE_USES = 230, 多功能工具斧头和锄头 REDAMULET_USES = 20, 红色护身符
BLUEAMULET_FUEL = total_day_time * 0.75, 蓝色护身符 PURPLEAMULET_FUEL = total_day_time * 0.4, 紫色护身符 YELLOWAMULET_FUEL = total_day_time, 黄色护身符 ORANGEAMULET_USES = 225, 橙色护身符 GREENAMULET_USES = 5, PANFLUTE_USES = 10, HORN_USES = 10, 牛角
TRAP_TEETH_USES = 10, 牙齿陷阱 TENT_USES = 6,
帐篷
伞 针线包
火炬
提灯
UMBRELLA_USES = 20, SEWINGKIT_USES = 5,
TORCH_FUEL = night_time*1.25,
MINERHAT_LIGHTTIME = (night_time+dusk_time)*2.6, 矿工帽 LANTERN_LIGHTTIME = (night_time+dusk_time)*2.6, SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽 ONEMANBAND_PERISHTIME = 6*seg_time,
独奏乐器
冬帽 牛毛帽 背心 海象帽子 羽毛帽
EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩 WINTERHAT_PERISHTIME = total_day_time*10, BEEFALOHAT_PERISHTIME = total_day_time*10,
TRUNKVEST_PERISHTIME = total_day_time*15, WALRUSHAT_PERISHTIME = total_day_time*25, FEATHERHAT_PERISHTIME = total_day_time*8, TOPHAT_PERISHTIME = total_day_time*8,
加大每行的数字,即可增加该装备使用次数及时间 SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心
绿色护身符 排箫
暗影剑
高礼帽
二十五.盔甲在就不掉血(盔甲100%吸收伤害值)
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
ARMORGRASS_ABSORPTION = .6, ARMORWOOD_ABSORPTION = .8, ARMORMARBLE_ABSORPTION = .95, ARMOR_FOOTBALLHAT_ABSORPTION = .8, ARMOR_SLURTLEHAT_ABSORPTION = 0.9, ARMOR_BEEHAT_ABSORPTION = .8, ARMOR_SANITY_ABSORPTION = .95, 修改为:
ARMORGRASS_ABSORPTION = 1, ARMORWOOD_ABSORPTION = 1, ARMORMARBLE_ABSORPTION = 1, ARMOR_FOOTBALLHAT_ABSORPTION = 1, ARMOR_SLURTLEHAT_ABSORPTION = 1, ARMOR_BEEHAT_ABSORPTION = 1, ARMOR_SANITY_ABSORPTION = 1,
二十六.提高盔甲耐久力
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
ARMORGRASS = wilson_health*1.5, 草盔甲 ARMORWOOD = wilson_health*3, 木盔甲 ARMORMARBLE = wilson_health*7, 大理石盔甲 ARMOR_FOOTBALLHAT = wilson_health*3, ARMOR_BEEHAT = wilson_health*5, ARMOR_SANITY = wilson_health * 5,
加大每行最后的数字,即可提高盔甲耐久力
足球帽
ARMOR_SLURTLEHAT = wilson_health*5, 蜗牛帽
蜂帽 夜魔盔甲