八十二.用腐烂食物种出池塘
用记事本打开游戏目录\\data\\scripts\\prefabs\\spoiledfood.lua
local function OnDeploy (inst, pt)
local pond = SpawnPrefab("pond") if pond then
pond:PushEvent("growfromspoiledfood") pond.Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end end
inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy
即可用腐烂食物种出池塘
八十三.用铲子挖掉池塘
用记事本打开游戏目录\\data\\scripts\\prefabs\\pond.lua文件,
1.在下列内容的下一行:
local prefabs = {
"marsh_plant", "fish", "frog", "mosquito", }
插入以下内容:
local function dig_up(inst, chopper) inst:Remove() end
文件,在
inst.components.edible.hungervalue = TUNING.SPOILED_HUNGER的下一行插入下列内容:
2.在inst.components.fishable:SetRespawnTime(TUNING.FISH_RESPAWN_TIME)的下一行插入以下内容:
inst:AddComponent("workable")
inst.components.workable:SetWorkAction(ACTIONS.DIG) inst.components.workable:SetOnFinishCallback(dig_up) inst.components.workable:SetWorkLeft(1)
即可将池塘用铲子挖掉
八十四.除掉全部企鹅及企鹅冰(世界从此清静了) 用
记
事
本
打
开
游
戏
目
录
\\data\\scripts\\prefabs\\forest.lua
替
文换
件
,
将为
inst:AddComponent("penguinspawner")鹅不会再生
八十五.延长燃料燃烧时间
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容: TINY_FUEL = seg_time*.25, SMALL_FUEL = seg_time * .5, MED_FUEL = seg_time * 1.5, MED_LARGE_FUEL = seg_time * 3, LARGE_FUEL = seg_time * 6, 修改为:
TINY_FUEL = seg_time*1.25, SMALL_FUEL = seg_time * 2.5, MED_FUEL = seg_time * 7.5, MED_LARGE_FUEL = seg_time * 12, LARGE_FUEL = total_day_time*1,
游戏中seg_time(小时)数不要超过16,会跳出。如果想改超过一天就用total_day_time*1,这样的格式
--inst:AddComponent("penguinspawner")即可,存档中已经上岸的企鹅请手动消灭,企