Pivot: 3D Cursor
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°´ÏÂCtrlM, È»ºó°´ÏÂX ¼ü£¬ÑØ×ÅXÖá¾µÏñ£¨ÊÇÑØ×ÅXÖá²»ÊÇÒÔXÖáΪÖÐÐÄ£©, µã»÷Êó±ê×ó¼ü»ò°´»Ø³µ¼üÍê³É¾µÏñ. ·µ»Øµ½pivot °´Å¥Ñ¡ÔñĬÈϵÄMedian PointÑ¡Ïî.½á¹ûÊÇ´´½¨ÁËÁíÒ»ÑÛ¾¦ÈçCreation of the eyes 6.
Mirroring¾µÏñ
¾µÏñ¶¼¿ÉÒÔÔÚÎïÌåģʽʹÓÃCtrlM.
ÏÖÔÚ Gus ÓÐÁ½¸öÑÛ¾¦ .
Mouth ×ì
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Í˳ö±à¼Ä£Ê½(? Tab), ºÍ·ÅÖÃÄãµÄ¹â±êµ½GusÃæ²¿µÄÖÐÐÄ (¼ÇµÃʹÓÃ? ShiftS). Ìí¼ÓÒ»¸öÇòÌå²¢Ëõ·ÅºÍÒÆ¶¯ËüÏñÇ°ÃæµÄÑÛ¾¦ÄÇÑù,ÕûÌåËõСÇòÌå except make its allover scale smaller (0.1 instead of 0.15). Place it below and to the right of the cursor, centered on the SubSurfed mesh vertex, as shown in picture 2 of Creating a mouth with the Spin tool.
Creating a mouth with the Spin tool
The Spin Tools options on the Tool Shelf
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Çл»µ½±à¼Ä£Ê½Switch to Edit Mode (? Tab). NÏÖÔÚʹÓÃAltR »òLMB µã»÷¹¤¾ß¼ÜµÄSpin °´Å¥. ¸´ÖƼ¸¸öÇòÌå.
ÔÚ¹¤¾ß¼ÜµÄÏÂÃæ, (Èç¹ûûÓгöÏ־Ͱ´F6), ÉèÖÃSpin µÄÖµ: ÉèÖýǶÈ(Degrees)Ϊ: 90, StepsΪ: 3. ½á¹ûÊÇGusµÄ¿Ú¿´ÆðÀ´ÏñͼÏñ3 Creating a mouth with the Spin tool.
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(EDIT REMARK: ÊÇ×îºóÒ»¸öÃüÁîµÄÊôÐÔ(as Spin in the above descriptions) don't show in every 3D window (at least in the editors Version of Blender (V2.5 beta, Mac)) so don't panic - it is there somewhere (at least in the default screen))
The complete Gus!
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ÏÖÔÚ·µ»Øµ½µ½ÎïÌåģʽ²¢Ìí¼ÓÈý¸ö»ò¸ü¶àµÄÇòÌå (Í·²¿ÏÂÃæºÍÑØ×ÅZÖáÖÐÐÄbelow the head and centered along the Z-axis) ¹¹³ÉGusµÄ°´Å¥. Ò»µ©ÄãÍê³ÉÁ˵ÚÒ»¸ö°´Å¥, Äã¿ÉÒÔÍ˳ö±à¼Ä£Ê½, °´? ShiftD ´´½¨¸´ÖÆÆ·, ÒÆ¶¯¸´ÖÆÆ·µ½ÈçͼThe complete Gus!ËùʾλÖÃ.
Attaching the spheres Á¬½áÇòÌå
Èç¹ûÎÒÃÇÏ뽫Gus ×÷Ϊһ¸öÕûÌåÀ´Òƶ¯(Õ⽫ÊDZ¾Ö¸Äϵĵڶþ²¿·ÖµÄ¶¯»·¶Î§), ÎÒÃÇÐèÒªÁ¬½á±íʾÑÛ¾¦£¬¿Ú£¬ºÍÉíÌå°´Å¥µÄÇòÌå. ½øÈëÎïÌåģʽºÍ°´AÈ¡ÏûËùÓÐÎïÌåµÄÑ¡Ôñ. ÓÒ¼üµã»÷ÆäÖÐÒ»¸öÇòÌå (Èç¹ûÓÐÒ»¸öÒÔÉÏÑ¡ÔñÒ»×é¶¼ÊÇ¿ÉÒÔµÄ). °´×¡? ShiftÑ¡ÔñÉíÌå, È»ºó°´CtrlP ×ó¼üµã»÷µ¯³ö²Ëµ¥µÄObjectÑ¡Ïî. È»ºóÈ¡ÏûËùÓÐÎïÌåµÄÑ¡ÔñÖØ¸´ÉÏÃæµÄ¹ý³ÌÖ±µ½È«²¿ÔªËر»Á¬½á.
Eyes material ÑÛ¾¦²ÄÖÊ
¸øÑÛ¾¦Ò»¸öÇÉ¿ËÁ¦°ãµÄ²ÄÖÊ a chocolate-like material. ¸ø¿ÚÒ»¸ö°×ÌǰãµÄ²ÄÖÊ, Ò²¸øGusµÄ°´Å¥Ò»µãÑÕÉ«.¼ÇµÃµ±Äã¸øÒ»¸ö²ÄÖʸøGus×ÔÉíÒªÓе㴴Òâ; Á¢¿ÌGus ½«±ä³É¶¥¼âµÄ½ª±ýÐÎʽ. ¡£
Objects sharing a material ·ÖÏí²ÄÖÊ
¸øÒ»¸öÎïÌåºÍÁíÍâÎïÌåͬÑùµÄ²ÄÖÊ(ÀýÈç¸ø¿ÚµÄ°×É«²ÄÖʸøÆäÖеÄÒ»¸ö°´Å¥), µ±ÄãÔÚÊôÐÔ´°¿Ú²ÄÖÊcontextµÄData Block IDÃû×ÖÅԱߵÄBrowse ID Data°´
Å¥ÔÚ³öÏÖµÄMaterial MenuÁбíÑ¡ÔñÐèÒªµÄ²ÄÖÊ (ÔÚ²ÄÖÊcontext ÆåÅ̸ñСÇòÌåÅԱߵÄMaterial.001 ¾ÍÊÇÄãËùÐèÒªµÄ).
Rendering äÖȾ
µ±ÄãÍê³ÉÁ˲ÄÖʵÄÖ¸¶¨, È·±£Í¼²ã10Ôٴοɼû (ÊÇ·ñ»¹¼ÇµÃ? Ìáʾ, ¿´3D window header²¿·Ö), µÆ¹âºÍÏà»úÖØÐ¿ɼû, ¿ªÊ¼Ò»¸öеÄäÖȾ(F12). ½á¹û»ò¶à»òÉÙÈçͼ(The complete Gus still rendering).