The Subsurf modifierϸ·Ö±íÃæÐÞ¸ÄÆ÷
½ÓÏÂÀ´, ÎÒÃÇÐèÒªÕû¸öÑ¡ÔñGus¶ø²»½ö½öÊÇÑ¡ÔñGusµÄÍ·²¿ (ʹÓÃA¼ü-Ò²ÐíÐèÒª°´2´ÎA¼ü).
µ½ÏÖÔÚΪֹÎÒÃÇÒѾ´´½¨ÁËÒ»¸ö´Ö²ÚµÄÂÖÀª. ҪʹËü¹â»¬, ÔÚÐÞ¸ÄÆ÷±êÇ©Ìí¼ÓSubdivision SurfaceÐÞ¸ÄÆ÷ (The Subsurf modifier). Ҫȷ±£ÊÓͼ£¨View £©ºÍäÖȾ£¨Render £©Êý×Ö°´Å¥µÄÖµ¶¼ÔÚСÓÚ»òµÈÓÚ2 (located under
Subdivisions). View ÉèÖõÄϸ·Ö¼¶±ð¿ÉÒÔÔÚÊÓͼ¹Û²ì; Render ÉèÖõÄϸ·Ö¼¶±ðÔÚäÖȾÖÐÏÔʾ.
SubSurfacesϸ·Ö±íÃæ
ϸ·Ö±íÃæÊÇÒ»¸öÄܹ»ÈôֲڱíÃæ±äµÃ¸ü¾«Ï¸µÄ¸ß¼¶¹¤¾ßSubSurfacing is an advanced modelling tool that dynamically refines a coarse mesh. Ëü´´½¨ÁËÒ»¸öÓдóÁ¿Íø¸ñµÄÎïÌåºÍÔÚÔʼµÄ´Ö²ÚÍø¸ñÕÒµ½×îºÃµÄÍø¸ñ¶¥µã¹â»¬Íø¸ñ¡£It works by creating a much denser mesh and locating the vertices of this finer mesh so that they follow the original coarse mesh smoothly. Õâ¸öÎïÌåµÄÍâÐÎÈÔÈ»ÓÉ´Ö²ÚµÄÍø¸ñ¶¥µã¿ØÖÆ£¬µ«ÔÚäÖȾÐÎ״ʱÓиüºÃµÄ¹â»¬ÃæThe shape of the object is still controlled by the location of the coarse mesh vertices, but the rendered shape is a finely smooth mesh.
È¥¿´ÏÂGUS£¬°´TAB¼üÇл»µ½±à¼Ä£Ê½£¬°´Z¼üÅÌÇл»µ½ÊµÌåģʽ£¨Èç¹ûÔÚ·ÇʵÌåģʽ). ËüÓ¦¸Ã¿´ÆðÀ´ÊÇÕâÑùµÄ(¼ûͼ£º¸øGusÉèÖù⻬).
Setting Gus to smooth¸øGUSÉèÖù⻬
Object Tools.ÎïÌ幤¾ß
¸øGusÉèÖÃSmooth¹â»¬ÈÃËü¿´ÆðÀ´¸üƽ»¬, µã»÷3D´°¿ÚµÄ¹¤¾ß¼Ü£¨T£©Shading Ñ¡ÏîϵÄSmooth °´Å¥. Gus ½«¿´ÆðÀ´¸ü¹â»¬, Ò²ÐíËüÔÚÖмä»ò³öÏÖ´íÎóµÄ¹â»¬. Õâ³£³£ÊÇÄãʹÓÃÁËMirror ÐÞ¸ÄÆ÷£¬ µ«¶¼ÓпÉÄÜÊÇÔÚÄã¼·³ö»ò·×ªÇ°Ê¹ÓÃÁËMirror ÐÞ¸ÄÆ÷¡¾but it might happen when extruding and flipping as was done before the Mirror modifier was introduced ¡¿(Setting Gus to smooth., middle). These lines appear because the SubSurf's finer mesh is computed using information about the coarse mesh's normal directions (the
direction perpendicular to a face), which may not all point in the right direction (some face normals might be pointing outward and some pointing inward). To reset the normals, switch back to Edit Mode (? Tab), select
all vertices (A), and press CtrlN (recalculate vertex normals to point outside). Now Gus should be nice and smooth (Setting Gus to smooth, right). Press MMB and drag the mouse around to view Gus from all angles. Oops, he is too thick!
Constrained Scaling Ô¼ÊøËõ·Å
Slimming Gus using constrained scalingʹÓÃÔ¼ÊøËõ·ÅGUS Let's make Gus thinner: ÈÃGUS±ä±¡£º
Parameters of the last action in the Tool Shelf¹¤¾ß¼ÜÉϵÄ×îºóÒ»²½²Ù×÷²ÎÊý
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°´TAB¼üÇл»µ½±à¼Ä£Ê½(? Tab), È»ºó°´Z¼ü·µ»Øµ½Ïß¿òģʽ. (Z), °´Êý×Ö¼üÅ̵ÄÊý×Ö¼ü3Çл»µ½²àÊÓͼºÍ°´A¼üÑ¡ÔñËùÓеĵã. You can do the following steps just as well in Object Mode, if you like. °´S¼üË®Æ½ÒÆ¶¯Êó±ê. (µã»÷Êó±êÖмüÑØ×ÅÖáÏßËõ·Å»ò°´Y¼üÓÐͬÑùµÄЧ¹û). Èç¹ûÄ㳯GUSÒÆ¶¯Êó±ê½«±ä±¡µ«¸ß¶È²»±ä¡£
ÔÚ¹¤¾ß ¼ÜÉϵÄResize ±êÇ©ÏÔʾËõ·ÅµÄÒòËØ. °´×¡Ctrl ÊÇΪÿ´ÎËõ·Å0.1µ¥Î». ÏòÏÂËõ·ÅGus 0.2¸öµ¥Î», È»ºóµã»÷Êó±ê½áÊøËõ·Å. Èç¹û×îºóµÄ±ä»»´íÎó, ÄãÈÔÈ»¿ÉÒԸıäËüµÄ²ÎÊý. ÔÚÇ°ÃæÌá¼°µ½ËüÃÇ¿ÉÒÔÏÔʾºÍ±à¼µÄThey are displayed and editable at the already mentioned place (see Parameters of the last action in the Tool Shelf ¼û¹¤¾ß¼ÜÉϵÄ×îºóÒ»²½²Ù×÷²ÎÊý).
·µ»Øµ½Ç°ÊÓͼ£¨Êý×Ö1£©ºÍʵÌåģʽ£¨Z£©, È»ºóÓÃÊó±êÖмüÐýתÊÓͼ. Gus ÏÖÔÚ±äµÃ¸üºÃÁË!
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