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Selection Behavior and Limit Selection to Visible

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Mirror modelling ¾µÏñÄ£ÐÍ

Òª¶Ô³ÆÎïÌåÎÒÃÇ¿ÉÒÔʹÓþµÏñ£¨Mirror £©ÐÞ¸ÄÆ÷. ËüÔÊÐíÎÒÃÇ¿ÉÒÔÔÚ´´½¨ÎÒÃǵÄGus ½Çɫʱ½ö½ö´´½¨Ò»°ëÁíÍâÒ»°ë¶Ô³ÆÉú³É. ÔÚÊôÐÔ±à¼­ÇøÕÒµ½Ð޸ıêÇ©. Read more about modifiers ?

The modifiers contextÐ޸ıêÇ©

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Cage Mode button.Áý×Óģʽ°´Å¥

ÎïÌåÌí¼ÓµÄÐÞ¸ÄÆ÷ÊÇ·ÇÆÆ»µÐÔ,ÐÞ¸ÄÆ÷¿ÉÒÔµ±Ä㹤×÷ʱ²ÅÏÔʾ. ÔÚÎÒÃǵÄÀý×ÓÎÒÃǵã»÷Áý×Óģʽ°´Å¥Ä£Ê½°´Å¥ Cage Mode button ÈÃÎÒÃÇÔڱ༭ģʽ¿ÉÒÔ¿´Çå³þ¾µÏñÃæ

ÎÒÃÇ¿ÉÒÔͨ¹ý¹´Ñ¡X,Y,Z°´Å¥¿ÉÒÔÑ¡ÔñGusÑØÄÇÒ»¸öÖá¾µÏñÎïÌå. ¾µÏñÆ½Ãæ½«´¹Ö±ÄǸöÖá. ÔÚÎÒÃǵÄÀý×ÓÊÇXÖá.

µ±¹´Ñ¡ºÏ²¢°´Å¥merge ËùÓоàÀëµÈÓÚ»òСÓںϲ¢ÏÞÖÆ»¬¿éÉèÖõÄÊýÖµµÄ¶¥µã¶¼½«±»ºÏ²¢. Essentially any mirrored vertex closer to the mirror plane than the limit we set will be placed exactly on the mirror plane and merged with the corresponding vertex. The limit can be set from 0.000 to 1.000 units and how big it should be depends on the nature and the scale of the current job. £¨±¾ÖÊÉÏÈκεĵ½¾µÏñÆ½ÃæµÄСÓÚÎÒÃÇÔÚ¾µÏñÃæ°åÉèÖõľ«È·ÏÞÖÆÖµµÄ¶¥µã¶¼»á±»ºÏ²¢¡£Õâ¸öÏÞÖÆÖµ¿ÉÒÔ´Ó0.000ÉèÖõ½1.000¸öµ¥Î»£¬ÉèÖöà´óÈ¡¾öÓÚµ±Ç°¹¤×÷µÄËõ·Å¡££©

¶ÔÓÚÎÒÃÇµÄ GusÄ£ÐÍa vertex that is more than 0.1 units away from the mirror plane would be noticeable but anything closer might not be visible. To prevent a large rip showing up in the middle of our mesh or cause us to neglect a wandering vertex, we should set the Merge Limits to 0.1. ¶ÔÓÚÎÒÃÇµÄ GusÄ£ÐÍ ³¬¹ý0.1µ¥Î»µÄµãÊÇÏÔ¶øÒ×¼ûµÄµ«ºÜ¶àʱºòÓеĽӽüµã²»ÊÇÄÇôÈÝÒ׿ɼûµÄ¡£Òª·ÀÖ¹ÔÚÎÒÃǵÄÍø¸ñÖмäÓо޴óµÄÁÑ·ì»òÒòΪÎÒÃǺöÊÓÓÎÀëµÄ¶¥µã£¬ÎÒÃÇÓ¦¸ÃÉèÖúϲ¢ÏÞÖÆÎª0.1

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