int fun3(int x,int y) {
int z=(x-y)*(x-y); return z; }
int fun4(int x,int y) {
int z=x*x-y*y; return z; } 4-4
#include
int main() {
int m,n,s2; double s1; cin>>m>>n;
s1=jc(m)/(jc(n)*jc(m-n)); s2=sm(m)-sm(n); cout< } double jc(int x) { double s=1; for (int i=1;i<=x;i++) s*=i; return s; } int sm(int x) { int s=0; for (int i=1;i<=x;i++) s+=i; return s; } 4-6 #include int n; double y1,y2; cin>>n; y1=jxf(n); y2=txf(n); cout< double jxf(int n) { double sum=0,s; for (int i=0;i<=n-1;i++) { s=(i*3.14)/n; sum+=(3.14/n)*f(s); } return sum; } double txf(int n) { double sum=0,s1,s2; for (int i=0;i<=n-1;i++) { s1=i*3.14/n; s2=(i+1)*3.14/n; sum+=3.14/n*(f(s1)+f(s2)); } sum/=2.0; return sum; } double f(double x) { double y; y=sin(x)+cos(x); return y; } 4-6v1 #include int n; double y1,y2; cin>>n; y1=jxf(n); y2=txf(n); if (abs(y1-2)>abs(y2-2)) cout<<\矩形法\