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$display(\ #100 a=4'h2;
$display(\
#100 $display(\ //ÿ¸ô100¸öʱ¼äµ¥Î»¸Ä±äÒ»´ÎÊäÈëaµÄÖµ£¬²¢ÏÔʾÊä³ö
$stop; end
blocking blocking(clk,a,b1,c1); //×èÈû¸³ÖµÊä³öÓÃb1,c1±íʾ
non_blocking non_blocking(clk,a,b2,c2); //·Ç×èÈû¸³ÖµÊä³öÓÃb2,c2±íʾ
13
3.1.4 ·ÂÕæʵÑé¹Ø¼ü½á¹û¼°Æä½âÊÍ
£¨1£©×èÈû¸³ÖµÐ´·¨1
ͼ 8 ×èÈûÓë·Ç×èÈû¸³Öµ±È½Ï²¨ÐÎͼ
ͼ 9 ×èÈûÓë·Ç×èÈû¸³ÖµÊä³ö½á¹û
Èçͼ8Ëùʾ£¬b1,c1Ϊ×èÈû¸³ÖµÊä³ö£¬ÊäÈëaµÄÖµ¸Ä±äʱ£¬Êä³öbµÄÖµËæÖ®¸Ä±ä£¬Í¬Ê±bµÄÖµ¸³¸øc£¬¼´¸³ÖµÓï¾äÖ´ÐÐÍêºóÊä³öb, cÖµÁ¢¼´¸Ä±ä£¬È»ºó¿é²Å½áÊø¡£b2,c2Ϊ·Ç×èÈû¸³ÖµÊä³ö£¬¸³ÖµÓï¾äÖ®ºóÊä³öb, cµÄÖµ²¢²»Á¢¼´¸Ä±ä£¬¶øÊÇÔÚ¿é½áÊøºó²Å½øÐи³Öµ²Ù×÷£¬µ±ÏÂһʱÖÓÉÏÉýÑص½À´Ê±£¬ÉÏÒ»¸öaÖµ²Å¸³¸øb£¬Í¬Ê±ÉÏÒ»bÖµ¸³¸øc¡£ÒÔÉϼ´×èÈûÓë·Ç×èÈû¸³ÖµµÄÇø±ð¡£
aºÍbµÄÊä³ö½á¹ûÈçͼ9Ëùʾ¡£ £¨2£©×èÈû¸³ÖµÐ´·¨2
14
ͼ 10 ×èÈû¸³Öµ³ÌÐò±äÐÎ1²¨ÐÎͼ
ͼ 11 ×èÈû¸³Öµ³ÌÐò±äÐÎ1Êä³ö½á¹û
¸Ä±ä×èÈû¸³Öµ³ÌÐòºóµÄ²¨ÐÎͼÈçͼ10Ëùʾ£¬¿É¼û½«b=a, c=bµÄ˳Ðòµ÷»»Ö®ºó£¬×èÈû¸³Öµ³ÌÐòÏȽ«ÉÏÒ»´ÎʱÖÓÉÏÉýÑØʱbµÄÖµ¸³¸øc£¬ÔÙ½«ÕâÒ»´ÎʱÖÓÉÏÉýÑØʱaµÄÖµ¸³¸øb£¬¼´bÓëaͬʱ±ä»¯µ«cµÄÖµÊÇÉÏÒ»¸öbÖµ¡£ÔÚ²¨ÐÎͼÉÏ¿´£¬ÓÉÓÚÊäÈëaµÄ±ä»¯Ê±¿Ì¶ÔÓ¦µÄÊÇʱÖÓϽµÑØ£¬¶øÊä³öÒªÔÚÏÂһʱÖÓÉÏÉýÑزÅÄÜÏÔʾ£¬¹Ê×èÈûÓë·Ç×èÈûÊä³öcÔÚ²¨ÐÎͼÉÏ¿´ÊÇÒ»Öµģ¬Êµ¼ÊÉÏÔÚʱÖÓϽµÑØa·¢Éú±ä»¯Ê±£¬×èÈûÊä³öcµÄÖµÒѾ·¢Éú±ä»¯¡£Êä³ö½á¹ûÈçͼ11
£¨3£©×èÈû¸³ÖµÐ´·¨3
15
ͼ 12 ×èÈû¸³Öµ³ÌÐò±äÐÎ2²¨ÐÎͼ
ͼ 13 ×èÈû¸³Öµ³ÌÐò±äÐÎ2Êä³ö½á¹û
×èÈû¸³Öµ³ÌÐò±äÐÎ2µÄÊä³ö²¨ÐÎÓë½á¹ûÈçͼ12¡¢Í¼13Ëùʾ¡£ÓÉÓÚÁ½¸ö×èÈû²Ù×÷ÓÃͬһ¸öʱÖÓÑØ´¥·¢£¬Ö´ÐÐ˳ÐòÊDz»È·¶¨µÄ¡£
3.2 ʵÑéÈÎÎñ2¡ª¡ªÔÚVerilog HDLÖÐʹÓú¯Êý
3.2.1 ʵÑéÒªÇó
£¨1£©Éè¼Æ³ÌÐòʵÏÖº¯Êýµ÷ÓÃ
£¨2£©Éè¼ÆÒ»¸ö´ø¿ØÖƶ˵ÄÂß¼ÔËËãµç·£¬·Ö±ðÍê³ÉÕýÕûÊýµÄƽ·½¡¢Á¢·½ºÍ×î´óÊýΪ5µÄ½×³ËÔËËã¡£
3.2.2 Ä£¿éµÄºËÐÄÂß¼Éè¼Æ
£¨1£©Éè¼Æ³ÌÐòʵÏÖº¯Êýµ÷ÓÃ
16
always@(posedge clk) //clkÉÏÉýÑØ´¥·¢Í¬²½ÔËËã begin if(!reset)
result<=0; //resetΪµÍʱ¸´Î» else begin
result<=n*factorial(n)/((n*2)+1); //µ÷ÓÃfactorialº¯Êý£¬verilogÔÚÕûÊý³ý·¨ÔËËã½á¹ûÖв»¿¼ÂÇÓàÊý
end end
function[31:0] factorial; //º¯Êý¶¨Ò壬·µ»ØÒ»¸ö32λµÄÊý input[3:0] operand; //ÊäÈëÒ»¸ö4λ²Ù×÷Êý reg[3:0] index; //º¯ÊýÄÚ²¿¼ÆÊýÓÃÖмä±äÁ¿ begin
factorial=operand?1:0; //²Ù×÷ÊýΪ0ʱº¯ÊýÊä³öΪ0£¬·ñÔòΪ1 for(index=2;index<=operand;index=index+1) end endfunction
£¨2£©´ø¿ØÖƶ˵ÄÂß¼ÔËËãµç· always@(posedge clk) begin if(!reset) result<=0; else begin
if(sel==0) result<=n*n; //¿ØÖƶËÊäÈësel=0ʱ£¬Ö´ÐÐƽ·½²Ù×÷ else if(sel==1) result<=n*n*n; //¿ØÖƶËÊäÈësel=1ʱ£¬Ö´ÐÐÁ¢·½²Ù×÷ else if(sel==2&&n<=5) result<=factorial(n); //¿ØÖƶËÊäÈësel=2ÇÒ
17
factorial=index*factorial; //±íʾ½×³ËµÄµü´úÔËËã
ÊäÈënСÓÚµÈÓÚ5ʱ£¬¼ÆËãn!
else result<=factorial(5); //·ñÔò¼ÆËã5! end end
function[31:0] factorial; //º¯Êý¶¨Ò壬·µ»ØÒ»¸ö32λµÄÊý input[3:0] operand; //ÊäÈëÒ»¸ö4λ²Ù×÷Êý reg[3:0] index; //º¯ÊýÄÚ²¿¼ÆÊýÓÃÖмä±äÁ¿ begin
factorial=operand?1:0; //²Ù×÷ÊýΪ0ʱº¯ÊýÊä³öΪ0£¬·ñÔòΪ1
for(index=2;index<=operand;index=index+1)
factorial=index*factorial; //±íʾ½×³ËµÄµü´úÔËËã end
3.2.3 ²âÊÔ³ÌÐòµÄºËÐÄÂß¼Éè¼Æ
£¨1£©Éè¼Æ³ÌÐòʵÏÖº¯Êýµ÷Óà initial begin
clk=0; n=0; reset=1;
#100 reset=0; //²úÉú¸´Î»ÐźŵĸºÌø±äÑØ #100 reset=1; //¸´Î»ÐźŻָ´¸ßµçƽºóÊäÈën
for(i=0;i<=15;i=i+1) begin
#200 n=i; //ÓÃÑ»·½á¹¹£¬Ã¿¸ô200¸öʱÖÓÖÜÆڸıäÒ»´ÎÊäÈënµÄÖµ
end
#100 $stop;
end
£¨2£©´ø¿ØÖƶ˵ÄÂß¼ÔËËãµç·
18
begin clk=0; n=0; reset=1;
#100 reset=0; //²úÉú¸´Î»ÐźŵĸºÌø±äÑØ #100 reset=1; //¸´Î»ÐźŻָ´¸ßµçƽºóÊäÈën for(i=0;i<=15;i=i+1) begin
#200 sel={$random}%3;
n={$random}; //ÓÃÑ»·½á¹¹£¬Ã¿¸ô200¸öʱÖÓÖÜÆڸıäÒ»
´Î¿ØÖƶËselºÍÊäÈënµÄÖµ£¬n´Ó0~15ÖÐËæ»úÉú³É
end #100 $stop; end
3.2.4 ·ÂÕæʵÑé¹Ø¼ü½á¹û¼°Æä½âÊÍ
£¨1£©Éè¼Æ³ÌÐòʵÏÖº¯Êýµ÷ÓÃ
ͼ 14 º¯Êýµ÷ÓÃÊä³ö½á¹û²¨ÐÎͼ
µ÷Óú¯ÊýʵÏÖµÄÔËËãÊä³ö½á¹û²¨ÐÎÈçͼ14Ëùʾ¡£Í¨¹ýµ÷Óú¯ÊýʵÏÖÁË
result?n?n!µÄ½á¹ûÊä³ö¡££¨ÓÉÓÚÊäÈën, iΪ4λ¶þ½øÖÆÊý£¬¼ÆËã»úĬÈÏΪ²¹Âë2n?1ÐÎʽ£¬ÈôÒÔÊ®½øÖÆÏÔʾ£¬9~15½«ÏÔʾ¸ºÖµ£¬Îª±ÜÃâ»ìÂÒ£¬ÊäÈëÓöþ½øÖÆÏÔʾ£©¡£
19
£¨2£©´ø¿ØÖƶ˵ÄÂß¼ÔËËãµç·
ͼ 15 ´ø¿ØÖƶ˵ÄÂß¼ÔËËãµç·Êä³ö½á¹û²¨ÐÎͼ
Âß¼ÔËËãµç·Êä³ö½á¹û²¨ÐÎÈçͼ15Ëùʾ¡£´ÓͼÖпɼû£¬ÊäÈën=4£¬¿ØÖƶËsel=2£¬Êä³öresult=4!=24£»ÊäÈën=11£¬¿ØÖƶËsel=1£¬Êä³öresult?113?1331£»ÊäÈën=13£¬¿ØÖƶËsel=2£¬Êä³öresult=5!=120£»ÊäÈën=4£¬¿ØÖƶËsel=0£¬Êä³ö
result?42?16¡£
3.3 ʵÑéÈÎÎñ3¡ª¡ªÔÚVerilog HDLÖÐʹÓÃÈÎÎñ
3.3.1 ʵÑéÒªÇó
ʹÓÃÈÎÎñÉè¼Æ4¸ö4λ²¢ÐÐÊäÈëÊýµÄÅÅÐò×éºÏÂß¼¡£
3.3.2 Ä£¿éµÄºËÐÄÂß¼Éè¼Æ
always@(a or b or c or d) begin
{va,vb,vc,vd}={a,b,c,d}; rank2(va,vb); rank2(va,vc); rank2(va,vd); rank2(vb,vc);
20
rank2(vb,vd); rank2(vc,vd);
{ra,rb,rc,rd}={va,vb,vc,vd}; //ÓÃÑ¡ÔñÅÅÐò·¨ÅÅÐò end
task rank2; //Ö´ÐÐÅÅÐòËã·¨µÄÈÎÎñ inout[3:0] x,y; reg[3:0] tmp; if(x>y) begin tmp=x; x=y;
y=tmp; //xÓëy±äÁ¿ÄÚÈÝ»¥»»£¬ÒªÇó˳ÐòÖ´ÐУ¬²ÉÓÃ×èÈû¸³Öµ·½Ê½ end endtask
£¨ÊµÑéÖ¸µ¼ÊéÉϲÉÓÿìËÙÅÅÐòËã·¨£¬ÎÒ¶Ô¿ìËÙÅÅÐò²»ÊìϤ£¬¹Ê²ÉÓÃÑ¡ÔñÅÅÐòËã·¨£©
3.2.3 ²âÊÔ³ÌÐòµÄºËÐÄÂß¼Éè¼Æ
begin
a=0;b=0;c=0;d=0; repeat(50) begin
#100 a={$random}; b={$random}; c={$random};
d={$random}; //Ëæ»úÉú³É²ÎÓëÅÅÐòµÄÊýa,b,c,d end
21
3.2.4 ·ÂÕæʵÑé¹Ø¼ü½á¹û¼°Æä½âÊÍ
ͼ 16 ʹÓÃÈÎÎñ½øÐÐÅÅÐòÊä³ö²¨ÐÎ
ʹÓÃÈÎÎñ½øÐÐÅÅÐòµÃµ½µÄÊä³ö²¨ÐÎÈçͼ16Ëùʾ¡£Êä³öÒÔ16½øÖÆÏÔʾ£¬¿É¼ûÅÅÐò¹¦ÄÜʵÏÖÕýÈ·¡£
3.3 ʵÑéС½á
ͨ¹ýʵÑéÈý£¬ÎÒÕÆÎÕÁËÈçÏÂÄÚÈÝ£º
£¨1£©ÉîÈëÀí½âÁË×èÈûÓë·Ç×èÈû¸³ÖµµÄÇø±ð¡£
£¨2£©ÕÆÎÕÁËÔÚVerilog HDLÖÐʹÓú¯ÊýµÄ·½·¨£¬½øÒ»²½ÊìϤÁËif...elseºÍcase·ÖÖ§½á¹¹µÄʹÓá£
£¨3£©ÕÆÎÕÁËÓÃrepeatÓï¾äʵÏÖforÑ»·½á¹¹µÄ·½·¨¡£
£¨4£©ÕÆÎÕÁËÔÚVerilog HDLÖÐʹÓÃÈÎÎñµÄ·½·¨£¬»Ø¹ËÁËÅÅÐòËã·¨¡£
22
ʵÑéËÄ¡¢ÓÐÏÞ״̬»ú
4.1 ʵÑéÈÎÎñ1¡ª¡ª»ùÓÚ״̬»úµÄ´®ÐÐÊý¾Ý¼ì²âÆ÷
4.1.1 ʵÑéÒªÇó
Éè¼ÆÒ»¸ö´®ÐÐÊý¾Ý¼à²âÆ÷¡£ÒªÇóÊÇ£ºÁ¬Ðø4¸ö»ò4¸öÒÔÉÏΪ1ʱÊä³ö1£¬ÆäËûÇé¿öÏÂÊä³ö0¡£
4.1.2 Ä£¿éµÄºËÐÄÂß¼Éè¼Æ
always@(posedge clk) if(!rst) state<=Q0; else
state<=nextstate; //¸´Î»¶ËΪ0ʱÊä³ö״̬ÖÃÁ㣬¸´Î»¶ËΪ1ʱÊä³ö״̬ʼÖÕÏòÏÂһ״̬±ä»¯
always@(state or x) case(state) Q0: if(x==1) nextstate=Q1;
else
nextstate=Q0; Q1: if(x==1) nextstate=Q2; else
nextstate=Q0; Q2: if(x==1) nextstate=Q3;
23
else
nextstate=Q0; Q3: if(x==1) nextstate=Q4; else
nextstate=Q0; Q4: if(x==1)
nextstate=Q4; else
nextstate=Q0;
default nextstate=Q0;
endcase //״̬תÒƵÄÌõ¼þÅжϲ¿·Ö£¬×ªÒÆÂß¼¼û״̬ͼ always@(state or rst or x) if(!rst) Y=0; else
if(state==Q4&&x==1) Y=1; else
Y=0; //Êä³öµÄÌõ¼þÅжϲ¿·Ö£¬Êä³öÂß¼¼û״̬ͼ ״̬ͼÈçͼ17Ëùʾ£º
24
ͼ 17 \״̬»ú״̬ͼ
4.1.3 ²âÊÔ³ÌÐòµÄºËÐÄÂß¼Éè¼Æ
always@(posedge clk)
data={data[22:0],data[23]}; initial begin clk=0; rst=1; #5 rst=0; #30 rst=1;
data='b1011_1110_0010_1111_1110; //´ý¼ì²âµÄÊý×ÖÐòÁÐ #500 $stop; end
25
4.1.4 ·ÂÕæʵÑé¹Ø¼ü½á¹û¼°Æä½âÊÍ
ͼ 18 \ÐòÁмì²âÊä³ö²¨ÐÎ1
ͼ 19 \ÐòÁмì²âÊä³ö²¨ÐÎ2
ͼ18¡¢Í¼19Ϊ¡°1111¡±ÐòÁмì²âµÄÊä³ö²¨ÐΡ£ÓÉÊä³ö²¨Ðοɼû£¬µ±¼ì²âµ½µÚÒ»¶Î¡°1111¡±ºóÊä³öY·×ª£¬Êä³öΪ1£¬µ±ÔÙ´ÎÊäÈë0ʱÊä³ö¸´Î»Îª0£»¼à²âµ½µÚ¶þ¶Î¡°1111¡±ºóÊä³öYÓÖ±äΪ1£¬ÇÒµ±ÊäÈëÔÚ¡°1111¡±ºó±£³ÖΪ1ʱ£¬Êä³öÒ²±£³ÖΪ1¡£
4.2 ʵÑéÈÎÎñ2¡ª¡ªÂ¥ÌݵÆ
4.2.1 ʵÑéÒªÇó
¥ϵ½Â¥ÉÏÒÀ´ÎÓÐ3¸ö¸ÐÓ¦µÆ£ºµÆ1¡¢µÆ2¡¢µÆ3¡£µ±ÐÐÈËÉÏÏÂÂ¥ÌÝʱ£¬¸÷¸öµÆ¸ÐÓ¦µ½ºó×Ô¶¯µãÁÁ£¬ÈôÔÚ8sÄÚ¸ÐÓ¦ÐźÅÏûʧ£¬ÔòµãÁÁ8s£¬Èô¸ÐÓ¦ÐźŴæÔÚ
26
ʱ¼ä³¬¹ý8s£¬Ôò¸ÐÓ¦ÐźÅÏûʧ4sºóµÆ×Ô¶¯¹Ø±Õ¡£
»ù±¾ÈÎÎñ£º
£¨1£©×ö³öÈçÉÏÂß¼µç·²¢·ÂÕæ¡£
£¨2£©Éè¸ÐÓ¦ÐźÅÊǵçƽÐźţ¬¿¼ÂÇÈ¥¶¶Çé¿ö£¬¶ÔÓÚ¸ÐÓ¦Ðźŵ½´ï´æÔÚë´Ì(СÓÚ0.5s)£¬Éè¼ÆºÏÊÊÂß¼²¢ÌÞ³ý¡£
À©Õ¹ÈÎÎñ£º
£¨3£©ÈôΪ½ÚÔ¼ÄÜÔ´£¬ÏÂÒ»¸öµÆµãÁÁµÄͬʱ½«×Ô¶¯¹Ø±ÕÉÏÒ»¸öµÆ£¬×÷³öÈçÉÏÂß¼Éè¼Æ²¢·ÂÕ棨½ö¿¼ÂÇÒ»¸öÈ˵ÄÇé¿ö£©¡£
£¨4£©¿¼ÂÇ´æÔÚ¶à¸öÈËÉÏÏÂÂ¥ÌݵÄÇé¿ö£¬±ÈÈ磺
ÐÐÈË1ÒѾ´ÓµÆ1µ½´ïµÆ2£¬µÆ2ÊܸÐÓ¦×Ô¶¯µãÁÁ£¬µ«´ËʱÐÐÈË2¸ÕÉÏÂ¥Ìݵ½´ïµÆ1µÄλÖã¬ÔòµÆ1ºÍµÆ2¶¼ÐëµãÁÁ¡£
¸ü¼Ó¸´ÔÓÒ»µã£¬Èç¹ûÐÐÈË2ÊÇÏÂÂ¥Ìݸյ½´ïµÆ3λÖã¬×÷³öÈçÉÏÂß¼Éè¼Æ²¢·ÂÕæ¡£
4.2.2 Ä£¿éµÄºËÐÄÂß¼Éè¼Æ
£¨1£©»ù±¾ÈÎÎñ ¶ÔÒ»ÕµµÆ½øÐн¨Ä£
always @ ( posedge clock or negedge reset_n) begin if ( ! reset_n ) begin state <= OFF ; end
else begin // resetÐźÅΪ0ʱ£¬¹ØµÆ£»resetÐźÅΪ1ʱ£¬¿ªÊ¼Ö´ÐÐ case ( state ) OFF: begin
count <= 0 ; state <= nstate ; end
ON: begin
if ( nstate == LONG ) count <= 0 ;
27
else count <= count + 1 ; state <= nstate ; end
LONG: begin
if ( nstate == LONG ) count <=0 ; state <= nstate ; end
DELAY_LONG: begin
if ( nstate == DELAY_LONG ) count = count + 1 ; state <= nstate ; end
DELAY_SHORT: begin
if ( nstate == DELAY_SHORT ) count <= count + 1 ; else count <= 0 ; state <= nstate ; end
default : state <= OFF ;
endcase //¶þ¶ÎʽÖеĵÚÒ»¶Î£¬¸ø³ö¸÷״̬Ìø±äµ½ÏÂһ״̬µÄÌõ¼þ end end
always @ ( state or switch or count ) begin case ( state )
OFF:
if ( switch ) nstate = ON ; ON: if ( switch )
if ( count < NUM_WAIT-1 ) nstate = ON ; else nstate = LONG ; else nstate = DELAY_SHORT ;
28
LONG:
if ( switch ) nstate = LONG ;
else nstate = DELAY_LONG ;
DELAY_LONG: if ( switch ) nstate = ON ;
else if ( tolerance < NUM_DELAY-1 ) nstate = DELAY_LONG ; else if ( count < NUM_DELAY-1 ) nstate = DELAY_LONG ; else nstate = OFF ;
DELAY_SHORT:
if ( switch ) nstate = ON ;
else if ( count < NUM_WAIT-1 ) nstate = DELAY_SHORT ; else nstate = OFF ; default: nstate = OFF;
endcase
end //¶þ¶ÎʽÖеĵڶþ¶Î£¬Åжϸ÷״̬ʱÂú×ãÌõ¼þµÄÏÂһ״̬ÊÇÄĸö״̬
assign light = ( state == OFF )? 0 : 1 ; //lightΪÊä³ö±äÁ¿£¬±íʾµÆµÄÁÁÃð£¬OFFΪ0ʱµÆÁÁ£¬OFFΪ1ʱµÆÃð
£¨2£©È¥¶¶ÈÎÎñ
assign filtered = ( state == INACTIVE ) ? 0 : 1 ; assign out = filtered || in ; ACTIVE :
if ( !in ) begin state <= PENDING ; count <= 0 ; end PENDING : begin
if ( in ) state <= ACTIVE ; else if ( count < NUM_JITTER-1) count <= count + 1 ;
else if(count >=NUM_JITTER-1&&(!in)) state=INACTIVE;
29
else state <= INACTIVE ;
end //ÀÏʦµÄ³ÌÐòÖ»×öÁ˵±ÔÊä³ö״̬Ϊ1£¨ÁÁµÆ£©Ê±µÄÈ¥¶¶£¬·½·¨Ê±µ±ÔÊä³ö״̬Ϊ1ÇÒÓÐ0ÊäÈëʱÔö¼ÓÒ»¸öPENDING״̬£¬ÅжÏÊäÈëÐźŵijÖÐøʱ¼äÊÇ·ñ´óÓÚ0.5s£¬ÈôСÓÚ0.5s£¬ÔòÈÏΪÊÇACTIVE״̬£¬¼´ºöÂÔÈŶ¯£¬·ñÔòÈÏΪÊÇINACTIVE״̬£¬Êä³ö±ä»¯¡£¶øÊä³öÊÇÓÉfiltered±äÁ¿ºÍÊäÈëin¹²Í¬¿ØÖƵģ¬filtered==ACTIVE£¬Í¨¹ýassignÁ¬Ðø¸³ÖµÓï¾ä£¬Ê¹Êä³öΪin||filtered£¬´Ó¶øʵÏÖÔ״̬Ϊ1ʱµÄ·À¶¶¡£ÎÒ³¢ÊÔÁËÉè¼ÆÔ״̬Ϊ0µÄ·À¶¶£¬µ«Ð§¹û²»¼Ñ£¬´úÂëÈçÏ£º
always @ ( posedge clock ) begin if(state==INACTIVE) out<=0; else if(state==ACTIVE) out<=1; else out<=0; end ...
INACTIVE : if ( in ) begin
state <= PENDING1 ; count<=0; end ...
PENDING1:begin
if(!in) state<=INACTIVE; else if(count < NUM_JITTER-1) count <= count + 1 ;
else if(count >=NUM_JITTER-1&&(in)) state=ACTIVE; else state<=ACTIVE;
end //ÎÒ³¢ÊÔÔÚINACTIVE״̬ÏÂÔö¼ÓÒ»¸öµÈ´ýÅжÏ״̬PENDING1£¬ÇÒÊä³ö²ÉÓÃalways¿é¸ø¼Ä´æÆ÷±äÁ¿¸³ÖµµÄÐÎʽ£¬µ«Ð§¹û²»¼Ñ£¬¼û½á¹û·ÖÎö²¿·Ö
30
4.2.3 ²âÊÔ³ÌÐòµÄºËÐÄÂß¼Éè¼Æ
£¨1£©»ù±¾ÈÎÎñ ½ö²âÊÔÒ»ÕµµÆ£º
initial begin // ¶Ì¿ª¹ØÐźŲâÊÔ switch = 0 ; #100 switch = 1 ;
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