SPIKE_USES = 100, 狼牙棒 FISHINGROD_USES = 9, 鱼杆 TRAP_USES = 8, 陷阱 BOOMERANG_USES = 10, 回旋镖 NIGHTSWORD_USES = 100, 暗影剑 ICESTAFF_USES = 20, 冰魔杖 FIRESTAFF_USES = 20, 火魔杖 TELESTAFF_USES = 5, 远程魔杖 HAMBAT_USES = 100, 火腿棍棒 BATBAT_USES = 75, 蝙蝠棒 REDAMULET_USES = 20, 红色护身符
BLUEAMULET_FUEL = total_day_time * 0.75, 蓝色护身符 PURPLEAMULET_FUEL = total_day_time * 0.5, 紫色护身符 PANFLUTE_USES = 10, 排箫 HORN_USES = 10, 牛角
TRAP_TEETH_USES = 10, 牙齿陷阱 TENT_USES = 6, 帐篷 UMBRELLA_USES = 20, 伞 SEWINGKIT_USES = 5, 针线包
TORCH_FUEL = night_time*1.25, 火炬
MINERHAT_LIGHTTIME = (night_time+dusk_time)*2.6, 矿工帽 LANTERN_LIGHTTIME = (night_time+dusk_time)*2.6, 提灯
SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽 ONEMANBAND_PERISHTIME = 6*seg_time, 独奏乐器 EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩 WINTERHAT_PERISHTIME = total_day_time*10, 冬帽 BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽 TRUNKVEST_PERISHTIME = total_day_time*15, 背心 SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心 WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子 FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽 TOPHAT_PERISHTIME = total_day_time*8, 高礼帽 加大每行的数字,即可增加该装备使用次数及时间
二十一.盔甲在就不掉血(盔甲100%吸收伤害值)
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
ARMORGRASS_ABSORPTION = .6, ARMORWOOD_ABSORPTION = .8, ARMORMARBLE_ABSORPTION = .95, ARMOR_FOOTBALLHAT_ABSORPTION = .8, ARMOR_SLURTLEHAT_ABSORPTION = 0.9, ARMOR_BEEHAT_ABSORPTION = .8,
ARMOR_SANITY_ABSORPTION = .95, 修改为:
ARMORGRASS_ABSORPTION = 1, ARMORWOOD_ABSORPTION = 1, ARMORMARBLE_ABSORPTION = 1, ARMOR_FOOTBALLHAT_ABSORPTION = 1, ARMOR_SLURTLEHAT_ABSORPTION = 1, ARMOR_BEEHAT_ABSORPTION = 1, ARMOR_SANITY_ABSORPTION = 1,
二十二.提高盔甲耐久力
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
ARMORGRASS = wilson_health*1.5, 草盔甲 ARMORWOOD = wilson_health*3, 木盔甲 ARMORMARBLE = wilson_health*7, 大理石盔甲 ARMOR_FOOTBALLHAT = wilson_health*3, 足球帽 ARMOR_SLURTLEHAT = wilson_health*5, 蜗牛帽 ARMOR_BEEHAT = wilson_health*5, 蜂帽 ARMOR_SANITY = wilson_health * 5, 夜魔盔甲 加大每行最后的数字,即可提高盔甲耐久力
二十三.盔甲不用尽(用到剩0%不消失,可继续用)
用记事本打开游戏目录\\data\\scripts\\components\\armor.lua文件,将self.inst:Remove()修改为--self.inst:Remove()即可实现盔甲不用尽
二十四.火炬不用尽(用到剩0%不消失,可继续用)
用记事本打开游戏目录\\data\\scripts\\prefabs\\torch.lua文件,依次查找以下内容:
inst:Remove()
inst.components.fueled:SetDepletedFn(function(inst) inst:Remove() end) 修改为:
--inst:Remove()
--inst.components.fueled:SetDepletedFn(function(inst) inst:Remove() end)
即可让火炬不用尽,在语句前加入--的功能就是将该句废掉
二十五.矿工灯无限使用