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FISHINGROD_DAMAGE = wilson_attack*.125, 鱼杆

UMBRELLA_DAMAGE = wilson_attack*.5, 雨伞

CANE_DAMAGE = wilson_attack*1.5, 手杖

PIPE_DART_DAMAGE = 100, 吹箭

加大每行最后的数字,即可增大各种武器的伤害值 十一.修改装备使用次数

用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,查找以下内容:

AXE_USES = 100, 斧头

HAMMER_USES = 75, 锤

SHOVEL_USES = 25, 铲子

PITCHFORK_USES = 25, 草叉

PICKAXE_USES = 33, 镐

BUGNET_USES = 10, 捕虫网

SPEAR_USES = 150, 矛

SPIKE_USES = 100, 狼牙棒

FISHINGROD_USES = 9, 鱼杆

TRAP_USES = 8, 陷阱

BOOMERANG_USES = 10, 回旋镖

NIGHTSWORD_USES = 100, 暗影剑

ICESTAFF_USES = 20, 冰魔杖

FIRESTAFF_USES = 20, 火魔杖

HAMBAT_USES = 100, 火腿棍棒

TRAP_TEETH_USES = 10, 牙齿陷阱

PANFLUTE_USES = 10, 排箫

HORN_USES = 10, 牛角

TENT_USES = 6, 帐篷

UMBRELLA_USES = 20, 伞

SEWINGKIT_USES = 5, 针线包

ONEMANBAND_PERISHTIME = 6*seg_time, 独奏乐器

EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩

WINTERHAT_PERISHTIME = total_day_time*10, 冬帽

BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽

SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽

TRUNKVEST_PERISHTIME = total_day_time*15, 背心

SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心

WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子

FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽

TOPHAT_PERISHTIME = total_day_time*8, 高礼帽

加大每行最后的数字,即可增加该装备使用次数 十二.盔甲在就不掉血

用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:

ARMORGRASS_ABSORPTION = .6,

ARMORWOOD_ABSORPTION = .8,

ARMORMARBLE_ABSORPTION = .95,

ARMOR_FOOTBALLHAT_ABSORPTION = .8,

ARMOR_BEEHAT_ABSORPTION = .8,

ARMOR_SANITY_ABSORPTION = .95,

修改为:

ARMORGRASS_ABSORPTION = 1,

ARMORWOOD_ABSORPTION = 1,

ARMORMARBLE_ABSORPTION = 1,

ARMOR_FOOTBALLHAT_ABSORPTION = 1,

ARMOR_BEEHAT_ABSORPTION = 1,

ARMOR_SANITY_ABSORPTION = 1,

十三.缩短草、树杈、芦苇长出时间

用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:

GRASS_REGROW_TIME = total_day_time*3,

SAPLING_REGROW_TIME = total_day_time*4,

REEDS_REGROW_TIME = total_day_time*3,

修改为: