FISHINGROD_DAMAGE = wilson_attack*.125, 鱼杆
UMBRELLA_DAMAGE = wilson_attack*.5, 雨伞
CANE_DAMAGE = wilson_attack*1.5, 手杖
PIPE_DART_DAMAGE = 100, 吹箭
加大每行最后的数字,即可增大各种武器的伤害值 十一.修改装备使用次数
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,查找以下内容:
AXE_USES = 100, 斧头
HAMMER_USES = 75, 锤
SHOVEL_USES = 25, 铲子
PITCHFORK_USES = 25, 草叉
PICKAXE_USES = 33, 镐
BUGNET_USES = 10, 捕虫网
SPEAR_USES = 150, 矛
SPIKE_USES = 100, 狼牙棒
FISHINGROD_USES = 9, 鱼杆
TRAP_USES = 8, 陷阱
BOOMERANG_USES = 10, 回旋镖
NIGHTSWORD_USES = 100, 暗影剑
ICESTAFF_USES = 20, 冰魔杖
FIRESTAFF_USES = 20, 火魔杖
HAMBAT_USES = 100, 火腿棍棒
TRAP_TEETH_USES = 10, 牙齿陷阱
PANFLUTE_USES = 10, 排箫
HORN_USES = 10, 牛角
TENT_USES = 6, 帐篷
UMBRELLA_USES = 20, 伞
SEWINGKIT_USES = 5, 针线包
ONEMANBAND_PERISHTIME = 6*seg_time, 独奏乐器
EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩
WINTERHAT_PERISHTIME = total_day_time*10, 冬帽
BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽
SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽
TRUNKVEST_PERISHTIME = total_day_time*15, 背心
SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心
WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子
FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽
TOPHAT_PERISHTIME = total_day_time*8, 高礼帽
加大每行最后的数字,即可增加该装备使用次数 十二.盔甲在就不掉血
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
ARMORGRASS_ABSORPTION = .6,
ARMORWOOD_ABSORPTION = .8,
ARMORMARBLE_ABSORPTION = .95,
ARMOR_FOOTBALLHAT_ABSORPTION = .8,
ARMOR_BEEHAT_ABSORPTION = .8,
ARMOR_SANITY_ABSORPTION = .95,
修改为:
ARMORGRASS_ABSORPTION = 1,
ARMORWOOD_ABSORPTION = 1,
ARMORMARBLE_ABSORPTION = 1,
ARMOR_FOOTBALLHAT_ABSORPTION = 1,
ARMOR_BEEHAT_ABSORPTION = 1,
ARMOR_SANITY_ABSORPTION = 1,
十三.缩短草、树杈、芦苇长出时间
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
GRASS_REGROW_TIME = total_day_time*3,
SAPLING_REGROW_TIME = total_day_time*4,
REEDS_REGROW_TIME = total_day_time*3,
修改为: