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harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))

harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))

即可一次收获3个产品,想收获多少,就复制多少行harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))即可

五十.农作物1秒长出来

1.用记事本打开游戏目录\\data\\scripts\\prefabs\\seeds.lua文件

inst.components.plantable.growtime

= 为=

TUNING.SEEDS_GROW_TIME

inst.components.plantable.growtime TUNING.SEEDS_GROW_TIME*0

2.用记事本打开游戏目录\\data\\scripts\\prefabs\\veggies.lua文

inst.components.plantable.growtime

= 为=

TUNING.SEEDS_GROW_TIME

inst.components.plantable.growtime TUNING.SEEDS_GROW_TIME*0 即可让所有农作物1秒长出

五十一.晾肉无需等待(将肉放在晾肉架上即干)

用记事本打开游戏目录\\data\\scripts\\prefabs\\meats.lua文件, 1.

inst.components.dryable:SetDryTime(TUNING.DRY_FAST)修改为inst.components.dryable:SetDryTime(TUNING.DRY_FAST*0) 2.

inst.components.dryable:SetDryTime(TUNING.DRY_MED)修改为inst.components.dryable:SetDryTime(TUNING.DRY_MED*0)

五十二.煮一锅收多个料理

用记事本打开游戏目录\\data\\scripts\\components\\stewer.lua文件,将以下内容:

if loot and loot.components.perishable then

loot.components.perishable:SetPercent( self.product_spoilage) end

harvester.components.inventory:GiveItem(loot,

nil,