harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))
harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))
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inst.components.plantable.growtime
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= Ϊ=
TUNING.SEEDS_GROW_TIME
inst.components.plantable.growtime TUNING.SEEDS_GROW_TIME*0
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inst.components.plantable.growtime
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= Ϊ=
TUNING.SEEDS_GROW_TIME
inst.components.plantable.growtime TUNING.SEEDS_GROW_TIME*0 ¼´¿ÉÈÃËùÓÐÅ©×÷Îï1Ã볤³ö
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inst.components.dryable:SetDryTime(TUNING.DRY_FAST)ÐÞ¸ÄΪinst.components.dryable:SetDryTime(TUNING.DRY_FAST*0) 2.
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inst.components.dryable:SetDryTime(TUNING.DRY_MED)ÐÞ¸ÄΪinst.components.dryable:SetDryTime(TUNING.DRY_MED*0)
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if loot and loot.components.perishable then
loot.components.perishable:SetPercent( self.product_spoilage) end
harvester.components.inventory:GiveItem(loot,
nil,