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harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))

harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab))

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inst.components.plantable.growtime

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inst.components.plantable.growtime

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if loot and loot.components.perishable then

loot.components.perishable:SetPercent( self.product_spoilage) end

harvester.components.inventory:GiveItem(loot,

nil,